What do you think of my new start menu for my game ?

Please give your feedback , if theres anything you think would improve it i would love to know so i could add it to my design :)

image

Comments

  • ChakkuChakku Member Posts: 1,513
    edited March 2013
    @Jordeyy
    The buttons could look a little better.

    Chakku
  • JordeyyJordeyy Member Posts: 409
    @Chakku i was thinking that bro, do you think the biker looks nice ?
  • ChakkuChakku Member Posts: 1,513
    @Chakku i was thinking that bro, do you think the biker looks nice ?
    Yes.

    Chakku

  • DepressedPandaDepressedPanda Member Posts: 215
    Biker looks nice. Me personally, I would animate him to do random tricks. But... I'm a perfectionist. You definitely need new text buttons.
  • wpatenwpaten Member, PRO Posts: 281
    edited March 2013
    I would also give some thought to the importance of each of your buttons to the user. Right now you have everything the same font size, which implies that the Store and the Options are every bit as important as the Play button. But really you want the Play button to be the main thing that people see, and the Store and Options buttons to be out of the way (probably along the top or bottom of the screen, in a much smaller font size). You could keep the Store and Options buttons as Text but I would do something creative with the Play button that really sets it apart. Also, you need the title of the game on this screen as well.

    The picture of the man and the bike looks good, however I am not sure that is a trick? I am not an expert in this at all (so please forgive me if I am wrong), but I always thought that the people who do these sorts of tricks are afraid to let go with both hands off the bike. I like DepressedPanda's idea of randomized tricks being performed on this creen, but if you just want a static image then I would make it a bit more realistic. At the moment it looks like the man isnt doing a trick but more like he is falling to his doom, behind an uncontrolled motorbike.

    Keep it up. I like the direction you are headed. This kind of thing is always a process. In the end you never , ever seem to be fully satisfied with the final end product...you just run out of time and have to let it go. :-)
  • ChakkuChakku Member Posts: 1,513
    I would also give some thought to the importance of each of your buttons to the user. Right now you have everything the same font size, which implies that the Store and the Options are every bit as important as the Play button. But really you want the Play button to be the main thing that people see, and the Store and Options buttons to be out of the way (probably along the top or bottom of the screen, in a much smaller font size). You could keep the Store and Options buttons as Text but I would do something creative with the Play button that really sets it apart. Also, you need the title of the game on this screen as well.
    I agree. :)

    Chakku
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    To be honest the biker bike and font look to be a different art style than the background art. Did you have different people make the images?
  • Cookie DesignsCookie Designs Member Posts: 4
    I could help out if you want add me on skype : denilsonhernandez1
  • ChakkuChakku Member Posts: 1,513
    edited March 2013
    Cookie Designs,
    Change your name to either 'CookieDesigns' or 'Cookie_Designs' because we can't tag you right now :)

    Chakku
  • FajlajpFajlajp Member Posts: 666
    I think of what @tenrdrmer said about different art styles. And I agree with him. And the buttons... They are not very good.
    But the biker looks really nice. I will download it to my phone when it comes to appstore ;)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    give it some motion. I think menu systems that have something going on are 1000x better than static ones. maybe have the guy riding the cycle instead of flying off of it, and have the background moving so it looks like he is driving.
  • JordeyyJordeyy Member Posts: 409
    @wpaten allright bro i took in everything you have

    to start the trick is a trick , but i supose there is better looking tricks out there here is where i got my refrences from

    image

    and i understand what you mean about the importance of my sizes i will defiantly implement that into my game.
  • JordeyyJordeyy Member Posts: 409
    @tenrdrmer i did the art my self bro
  • creativeappscreativeapps Member Posts: 1,770
    Here is top grossing biker game menu. You can see the detailing and level of art works.

    image

    image
  • JordeyyJordeyy Member Posts: 409
    @creativeapps so would it be better to design a whole new bike design for the menu ? and is it animated ?

    cause obv that bike doesnt look like that in the game does ?
  • creativeappscreativeapps Member Posts: 1,770
    edited March 2013
    I am not talking about creating bike design from starting. I am just showing you detailing, colors and shading. Yes there is no animation and bike detailing is only for the attractive main menu. In actual game there is less detailing.
  • LumpAppsLumpApps Member Posts: 2,881
    Here is top grossing biker game menu. You can see the detailing and level of art works.

    image

    image
    But that engine looks like a brain ;)

    Is the trick a holy man?

    Comments: I would make buttons, this is just text. So something that looks like you should click on.
    And the bike could use some more detail. There also is a part of his shadow on the left missing (near his feet).
    I think its a great concept but it needs some polishing.
  • creativeappscreativeapps Member Posts: 1,770
    We can ignore those type of small detailing when its in top grossing...:)
  • JordeyyJordeyy Member Posts: 409
    @Fajlajp i designed the art my self and thanks for saying you will get my game when it comes out , i will contact you when that happens :)
  • wpatenwpaten Member, PRO Posts: 281
    edited March 2013
    "to start the trick is a trick , but i supose there is better looking tricks out there here is where i got my refrences from"

    I happily stand corrected. :-)

    But when I look at the pics you show there as examples, the most dramatic one to look at is the top left one. Best angle. Most dramatic. Really shows off the trick. The second best pic is the bottom right. Neither one of those pics show the ground as a reference point at all. The sample that CreativeApps submitted also shows a dramatic angle. For these kinds of tricks, the real danger comes from the fact that they are so high off the ground when they are performing them.

    Your Menu has a good amount of detail in it however I do not really feel like there is a sense of height. It looks like he is maybe 3 feet off the ground, heading down at a very fast speed. This would imply to me that he is going to be dead in about 2 seconds time.

    CreativeApps biker is flying "up", while your biker seems to be falling "down". His biker is heading towards danger, while yours seems to be heading towards the ground.

    These are all just observations that can be taken with a grain of salt, by the way. I am a motion graphics editor by trade so I know how to make things look dramatic. Just trying to be helpful, not trying to tell you what to do. :-)
  • FajlajpFajlajp Member Posts: 666
    @Jordeyy
    Just say if you need any help
    //Fajlajp
  • JordeyyJordeyy Member Posts: 409
    Has anyone got any tips on how to get a digital painted look, like the one above , using Cinema 4d

    I have used cinema 4d for a long time but have never tried to get that effect
    (The cartoony / game effect)

    Because I'm more of a realism person
    (Making my projects look real not game like)

    image
  • JordeyyJordeyy Member Posts: 409
    @creativeapps have you got any idea of my above question?
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