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Question about collision and graphics?

Everytime I go into Gimp and try to make a smooth ramp that has a curve for my game, the transperency is brought over in GS. No matter what I do I can't seem to have the object collide with my graphic actor, instead it always collides with the residual transperency that is left over in the actor. If I create just wall actors and make them invisible under the graphics it looks choppy even if I set collision to circle.

Is there a way when I bring an image into GS from Gimp that I can totally eliminate the residual transperency so I can have a true collision with my graphic. Can someone please make any suggestions for me. I am very new to GS and making games. Sorry if these are rookie questions!

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