What you look forward to in a "Sandbox" game

Just as the title says, what do you look for in a sandbox game?


  • Zenith_GameworksZenith_Gameworks Member Posts: 310
    Well, if you would be able to use all abilities and resources in sandbox mode, at the start, of a game that you would have to unlock progressively in the standard mode of the game, that would be something I enjoy. Basically sandbox mode = total control of game mechanics.
  • OskarDeveloperOskarDeveloper Member Posts: 533
    edited March 2013
    Destroy things
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @OskarDeveloper Haha well, I got that one down already! :D (Its the theme of my game!)
  • OskarDeveloperOskarDeveloper Member Posts: 533
    Sounds great!
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    Anyone else have any opinions on this? :)
  • BazookaTimeBazookaTime Member Posts: 1,274
    When I think about sandbox I think about lots of unlocks, exploration or finding things out the more you play.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @BazookaTime Good to know! Thanks for your opinion! :)
  • ProjectorXProjectorX Member Posts: 45
    edited March 2013
    Creating characters with different attributes (weapons, speeds, health, specific behaviors/interactions), having complete control over this and then throwing them in the ring.

    With something like that you should also be able to spawn by clicking/tapping and select the character you're spawning from a panel that lists characters you've preset.

    @BazookaTime ... to me, that sounds more like an rpg than a sandbox but you could certainly implement those things into your sandbox game
  • TheGabfatherTheGabfather Member Posts: 633
    Sub plots / smaller story lines to discover which may or may not have an effect on the main plot :) and lots and lots of time wasting activities.
  • imGuaimGua Member Posts: 1,089
    An ability to generate unique stories. But after 2+ years of experience with GS, I can say for sure that its better to use GS for a smaller games.
  • 3itg3itg Member, PRO Posts: 382
    I am making a sandbox game in GS.
    Its really not that bad making it in GS, its just GS gets temperamental when there is alot going on.

    What makes a sandbox game a sandbox, imo, is rewards.
    but its not just your standard rewards, its making every available activity "rewarding" in some way.
    Quest, get a reward... Trade, get a reward... kill a random... get a reward... dont press any buttons for 5 minutes... get a reward.
    Character Customization, Skill Trees, complimentary abilities and items will all also help to engage the player in a sandbox type world.
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