GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What you look forward to in a "Sandbox" game

Just as the title says, what do you look for in a sandbox game?

Comments

  • Zenith_GameworksZenith_Gameworks Posts: 310Member
    Well, if you would be able to use all abilities and resources in sandbox mode, at the start, of a game that you would have to unlock progressively in the standard mode of the game, that would be something I enjoy. Basically sandbox mode = total control of game mechanics.
  • OskarDeveloperOskarDeveloper Posts: 533Member
    edited March 2013
    Destroy things
  • SolarPepperStudiosSolarPepperStudios Posts: 754Member
    @OskarDeveloper Haha well, I got that one down already! :D (Its the theme of my game!)
  • OskarDeveloperOskarDeveloper Posts: 533Member
    Sounds great!
  • SolarPepperStudiosSolarPepperStudios Posts: 754Member
    Anyone else have any opinions on this? :)
  • BazookaTimeBazookaTime Posts: 1,274Member
    When I think about sandbox I think about lots of unlocks, exploration or finding things out the more you play.
  • SolarPepperStudiosSolarPepperStudios Posts: 754Member
    @BazookaTime Good to know! Thanks for your opinion! :)
  • ProjectorXProjectorX Posts: 45Member
    edited March 2013
    Creating characters with different attributes (weapons, speeds, health, specific behaviors/interactions), having complete control over this and then throwing them in the ring.

    With something like that you should also be able to spawn by clicking/tapping and select the character you're spawning from a panel that lists characters you've preset.

    @BazookaTime ... to me, that sounds more like an rpg than a sandbox but you could certainly implement those things into your sandbox game
  • TheGabfatherTheGabfather Posts: 633Member
    Sub plots / smaller story lines to discover which may or may not have an effect on the main plot :) and lots and lots of time wasting activities.

    0011 0010 0011 0010 0010 0000 0110 1101 0010 0000 0111 0011 0110 1001 0110 1110 0110 0111 0110 1100 0110 0101

  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    Nyan Cats. Gotta have Nyan Cats. :D
    - Thomas

    Ignore females. Acquire currency.

  • imGuaimGua Posts: 1,089Member
    An ability to generate unique stories. But after 2+ years of experience with GS, I can say for sure that its better to use GS for a smaller games.
  • 3itg3itg Posts: 382Member, PRO
    I am making a sandbox game in GS.
    Its really not that bad making it in GS, its just GS gets temperamental when there is alot going on.

    What makes a sandbox game a sandbox, imo, is rewards.
    but its not just your standard rewards, its making every available activity "rewarding" in some way.
    Quest, get a reward... Trade, get a reward... kill a random... get a reward... dont press any buttons for 5 minutes... get a reward.
    Character Customization, Skill Trees, complimentary abilities and items will all also help to engage the player in a sandbox type world.
This discussion has been closed.