pathfinding around objects.
Hey, I'm making a game where a character is in a room and an enemy actor starts running at him. In my game, there will be rocks and objects that characters can collide with that blocks their path. I have heard that a few people have discovered an algorithm that would let actors find the quickest path to another actor even if an object is in the way. Without this, I do not think I can advance in my specific game. Do you think you have any tips that would help me get around this problem?