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Anyone Making Solid Money From GameSalad games?

gamertrial1gamertrial1 Posts: 12Member
edited May 2013 in Miscellaneous
I'm really interested in developing games with GameSalad seems like a promising tool, but is anyone out there making games that bring in money either from ads or selling the games? And what are some of the most successful GameSalad games made?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    Game making no matter the tool comes down to making a great game people want to play. If you like the software I'd say use it. Just because one uses this or that tool doesn't mean it will sell or won't sell. It comes down the person or person's making the game.
  • ChakkuChakku Posts: 1,513Member
    Google "FireMapleGames"

    Chakku
  • PBEmpirePBEmpire Posts: 676Member
    Of course! I thin the question should rather be Anyone making a constant source of revenue from gamesalad, which is still very much possible but requires hard work, patience and a actual competitive game.
  • lycettebroslycettebros Posts: 1,598Member, PRO
    edited May 2013
    To be less cryptic @gamertrial1 than my erstwhile colleague (whom I agree wholeheartedly), yes people make money from games and ads.
    Do a search in the forum for those topics and you will find plenty to read if you need convincing.

  • mounted88mounted88 Posts: 1,113Member

    To add to the @lycettebros comment gamesalad is quicker then most tools, but still takes time to learn and make a good game. It won't be done over night.

    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.

  • lycettebroslycettebros Posts: 1,598Member, PRO
    edited May 2013
    Sorry @mounted88 I had second thoughts and deleted that extra bit to my comment...I originally said "if you want 'quick, easy' money you are in the wrong place"...thought better of it and removed it. Someone just might prove me wrong.
  • mounted88mounted88 Posts: 1,113Member
    @lycettebros I was wondering why that part wasn't showing when I tired to quote you lol

    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.

  • gamertrial1gamertrial1 Posts: 12Member
    edited May 2013
    I understand guys, to be clear btw I'm new to GameSalad but I'm far from the usual noob who might be trying to make a game, and I'm definitely not new to making money online. It's just I see other development tools and see others talk not so high of GameSalad and was curious if the people who love this software are having success.

    I should have been more specific with what I meant in the first post, I'm interested in success stories with GameSalad, like say people making 1k+ a month steady from GameSalad games. Or names of games that have gotten really big developed with GameSalad, I actually originally caught wind of GameSalad from the Pig Dash games which I read in an article were made with GameSalad is that true?
  • BoomshackBarryBoomshackBarry Posts: 712Member
    @gamertrial1 yeah the epig games were made in Gamesalad by a guy called @MagoNicolas, although I see he's not been active here since last year so I'm not sure what he's up to now.

    A @Chakku mentioned @firemaplegames comes up a lot in these sorts of threads because they had quite a bit of success with 'The Secret of Grisly Manor', which was originally built in Gamesalad but then future versions were not.

    There are other people around here who have done pretty well with some games, not Angry Birds well but well enough to be earning a living from it. I suspect that there are a lot of people too who do well but aren't active on the forums so slip under the radar a bit.

    Why not check out my development blog?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    edited May 2013
    @gamertrial1 I get your point but think of it this way. Let compare this using an analogy. If I sell basketballs and you ask me do they bounce well and I say yes. And then you ask do they fit in a regulation hoop and I say yes. Then you ask me has anyone that used your basketball made it to the NBA? What would that matter? The ball doesn't go in the hoop itself it's up to the talent of the person shooting it. So yeah, someone who can't play well might use my ball and an NBA player might or might not use my ball. But the idea is, the ball will perform based on the user it's not the balls fault. Wether or not enough talented people have chosen to use gamesalad or not shouldn't be your question but it should be can you do something with gamesalad and can the software execute your ideas. You say you've got business experience. I have 30 years as a successful entrepreneur and this would be how one evaluates a tool required to make the venture go. Does it fit the needs of the venture, not does it fit others. Quite frankly, I could use Unity or Corona or Xcode or Gamesalad and make the same game and no one would know what I made it in. I pick a tool based on my needs not the needs of others. What I care about is can the tool fulfil my visions. The making a living part is better asked about ones own talent. Does one have ideas and concepts that will make them a living. Just because I wear the same sneakers as Michael Jordan doesn't me I'll make the NBA and Michael Jordan isn't great because of the sneakers he wears he could play barefoot and be great.
  • SparkyidrSparkyidr Posts: 2,033Member
    Just to re-itterate what others have said :

    Gamesalad is "just" a tool. As is Unity, Stencyl, or any of the others.

    But to answer your actual question :
    There are deffo a few people here who have made games that have made some money. One of my latest games, for example, has sold over 16,000 units on amazon. Not life changing revenue admittedly, but it's made money is my point.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    I think people are reluctant to say as you never know who someone is. As we know in the states the revenue department has been know to troll Facebook and other places to mine for potential leads to audit people. I would never share private info like that online. I plead the fifth!
  • SparkyidrSparkyidr Posts: 2,033Member
    As a UK limited company, any info like that about us is freely available from the Companies House database/website anyways.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    edited May 2013
    Not here in the states all non publicly traded companies revenue info is private and against the law to acquire.
  • dingosmoovdingosmoov Posts: 130Member
    Sparkyidr said:

    But to answer your actual question :
    There are deffo a few people here who have made games that have made some money. One of my latest games, for example, has sold over 16,000 units on amazon. Not life changing revenue admittedly, but it's made money is my point.

    @Sparkyidr - What is the name of your game? Those are some good sales numbers.
  • ChakkuChakku Posts: 1,513Member
    Sparkyidr said:

    One of my latest games, for example, has sold over 16,000 units on amazon.

    Note the difference between the word 'sold' and 'downloaded' ;)

    Chakku
  • gamertrial1gamertrial1 Posts: 12Member
    16k sounds pretty solid, does distributing on Amazon have some perks? I seen another game on a old thread that apparently sold pretty well on Amazon, forgive me I can't remember its name but it had "Bounce" in it I'm pretty sure if that rings a bell for anyone, and It was made with GameSalad.
    Sparkyidr said:

    Just to re-itterate what others have said :

    Gamesalad is "just" a tool. As is Unity, Stencyl, or any of the others.

    But to answer your actual question :
    There are deffo a few people here who have made games that have made some money. One of my latest games, for example, has sold over 16,000 units on amazon. Not life changing revenue admittedly, but it's made money is my point.

This discussion has been closed.