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State of GameSalad 6-19-2013

CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
Hello! It's that time again... time for another weekly state of GameSalad post.

Estimated Stable Build Schedule

We’re still holding off on releasing any new stable builds. More bug fixes and optimizations are in progress in the nightly builds. Head over to the “PRO - Working With GameSalad” forum for more info.

What’s New This Week?

1. We made our first sweet hire this week. We hired a skilled game engine programmer named Brian Hapgood. This dude has written all kinds of code over his 20 years in game development. He’s got lots of experience making and optimizing game engines. We’re super excited to have him on the team! Wish him luck as he dives into the code and gets his feet wet! :)

2. We’re continuing to look for some new hires to help cover some weaknesses in our current staffing. Will keep you abreast of the developments on this front.

3. We fixed some issues with the viewer in the nightly builds.

4. We also found and fixed some issues with publishing binaries with nightly builds. This caused our engine changes to actually not be properly available to you when creating adhoc / release builds. This should be all straightened out and available to you sometime tomorrow.

5. We’re doing another refactor of our Lua code to properly support async multiplayer. Progress is being made!

6. Some internal staffing changes have derailed the engineering team a bit as we shuffle to take on new responsibilities. Most notable of this is how we handle creating new builds of the creator and engine. Things are well in hand but this has delayed a few features we hoped to have ready this week.

7. We’ve adjusted some things about how we handle TGA files on the publishing server.

8. We’re getting ahead of the iOS 7 changes publicized by Apple last week. We’ve got things compiling and working for the most part already. Should be able to get the remaining niggly bits taken care of this next week. We’ll then turn our attention to integrating new features provided by this upgrade.

9. I hear that stretch mode and custom loading wheels might be started any day now.
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Comments

  • beefy_clyrobeefy_clyro Posts: 5,390Member
    Amazing .. Good job GS and welcome Brian! Seems you're building a sweet team back there!
  • osucowboy18osucowboy18 Posts: 1,307Member
    Love it! Congratulations on the new hire @CodeWizard. Sounds like you're moving this company in the right direction...forward.

    - Alex
  • Braydon_SFXBraydon_SFX Posts: 8,959Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    Awesome stuff - keep it coming!
  • VoidedSkyVoidedSky Posts: 1,095Member
    Awesome to hear that stuff is coming along! Personally I can't wait until the new Stretch mode is released. I'm waiting on that to update one of my apps. Anyways, keep up the good work GS team!

    -Josh
  • SocksSocks London, UK.Posts: 12,822Member
    edited June 2013
    Great stuff, custom loading wheels too !!

    :)

    Yeeeeeaaaahhh!
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef



    9. I hear that stretch mode and custom loading wheels might be started any day now.

    best thing I have heard all day!!!

    It's not my fault I never learned to take responsibility for anything. ;)

  • PBEmpirePBEmpire Posts: 676Member
    Welcome! Now the clock ticks for the stable build..
  • JarrenHJarrenH Posts: 206Member
    Just about fainted at the last sentence...
  • WbokoWboko Tennessee, USAPosts: 621Member, PRO
    JarrenH said:

    Just about fainted at the last sentence...

    NICE ONE!!!

    =))
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    edited June 2013
    More engineers, stretch, and custom loading wheels! :)>-
    - Thomas
    P.S. @CodeWizard - Any general idea of when the next actual release will come? No complaints, but it has been a little while now since the last one. I'm sure the non-pros are itching for some action :P

    Ignore females. Acquire currency.

  • kinzuakinzua Posts: 554Member
    custom loading wheels.. your posts are beginning to sound like job's.. 'and one more thing... tadaaaa....' things that will change our worlds. Its just awesome.. just awesome.. :(( :(( :(( :(( :(( <:-P <:-P <:-P <:-P
  • kinzuakinzua Posts: 554Member
    Welcome Brian.. we hope to hear and learn from you soon
  • WbokoWboko Tennessee, USAPosts: 621Member, PRO
    WOW, I missed the part about custom loading wheels.... ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^
  • Bad wolf GuyBad wolf Guy Posts: 206Member
    So much respect, great news always. All the best Brain :) dive right in and fix those codes
  • mazymamazyma Posts: 8Member

    8. We’re getting ahead of the iOS 7 changes publicized by Apple last week. We’ve got things compiling and working for the most part already. Should be able to get the remaining niggly bits taken care of this next week. We’ll then turn our attention to integrating new features provided by this upgrade.

    Does that means that iOS7 will be supported by GS from day one?

    Because as it was until now, GS official stand on iOS updates was something on the lines of "We get the new iOS as it officially launch for the public and then we can start working on it". That always resulted in GS support for new iOS to be usually quite late.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    @mazyma if you haven't noticed this isn't the old GS. I think he was pretty clear especially since iOS 7 release isn't for two more months and they already have most of it sorted. Great to hear about the new hire! @snapfirestudios go pro and get in on the action, remember this is beta testing out in the open so you're just seeing what used to go on behind the scenes. As the pros can tell you were still finding bugs and problems. Remember the free version is a stable build and the nightly is not solid yet...
  • BoomshackBarryBoomshackBarry Posts: 712Member
    There's some great news again here, I'm really starting to look forward to Wednesdays, or Thursday mornings here in the UK. Welcome Brian!

    Why not check out my development blog?

  • CORE GameCORE Game Posts: 277Member, PRO
    This is amazing, welcome Brian !
    I hope the new updates will come out soon (like in hour or maximum 2) ^^

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    There not even there yet...lol
  • GSAnimatorGSAnimator Posts: 312Member


    9. I hear that stretch mode and custom loading wheels might be started any day now.

    Cool !

    :)
  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    @BlackCloakGS might be able to shed light on what he's thinking of implementing. Let's see...
  • 8kthuds8kthuds Posts: 5Member
    I know it's been asked before, but any news on Windows Creator updates? It hasn't been mentioned in the last few weekly update posts.

    Thanks!
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    edited June 2013

    @mazyma if you haven't noticed this isn't the old GS. I think he was pretty clear especially since iOS 7 release isn't for two more months and they already have most of it sorted. Great to hear about the new hire! @snapfirestudios go pro and get in on the action, remember this is beta testing out in the open so you're just seeing what used to go on behind the scenes. As the pros can tell you were still finding bugs and problems. Remember the free version is a stable build and the nightly is not solid yet...

    @FryingBaconStudios - Er... I am Pro? Have you missed all of my posts in the Pro section? :P
    - Thomas

    Ignore females. Acquire currency.

  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    Yeah, we're not making much progress on that front yet @8kthuds. More news when we do though.
  • POMPOM Posts: 2,599Member
    @CodeWizard
    Should we expect rules to access the press of the android buttons at the bottom of the devices any time soon?
    I hear people using them a lot, and for example when a user presses the 'home button' on android device he expect the app to go to the main menu, and it gets frustrating when he press it and it kills the game..

    Roy.
  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    @POM
    Adding that to the list now. Thanks!
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member

    P.S. @CodeWizard - Any general idea of when the next actual release will come? No complaints, but it has been a little while now since the last one. I'm sure the non-pros are itching for some action :P

    Assuming you don't know CW?
    - Thomas

    Ignore females. Acquire currency.

This discussion has been closed.