GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Publishing over 50mb not possible?

Is it possible to upload an .apk to Google Play that's over 50mb without an expansion file? As of now it looks like there's no way to upload a Gamesalad android game over 50mb to the Play store, but correct me if I'm wrong.

Thanks.

Comments

  • POMPOM Posts: 2,599Member
    Correct :(
    I can't upload my game either to Google Play

    Roy.
  • ChimoruChimoru Posts: 137Member, PRO
    Dang... Maybe this should be a feature request then, @CodeWizard
  • senkansenkan Posts: 2Member, PRO
    Hi,
    Is this final? We really can´t publish a game over 50Mb??
  • jonmulcahyjonmulcahy Posts: 10,383Member, Sous Chef
    You cannot submit android games to google play over 50mb.

    That is it.
  • aquamonkeyaquamonkey Posts: 36Member, PRO
    So, my question is why the heck can't you submit an over 50mb file? @jonmulcahy, it's not that you can't. To clarify, Google says you can, by using expansion files. Why does GS not obviously mention this anywhere, so people like me can make a well over 50mb project only to later find out, after paying for a pro membership and so much time was spent preparing my apk, that there is no support for expansion files using GS! Is this really true?...by the powers of the GS gods, that we have to remain under 50mbs? Uhgg...sorry, I'm venting from a whole day spent leading up to finally uploading my apk in order to find this problem out. IMHO, I think GS should have invested more time in dialing in Google Play uploads vs. promoting Tizen! Who is Tizen, anyway?
  • CobraBladeCobraBlade Posts: 97Member

    Yeah, this was a bit of a nasty surprise. More annoyed at Google than anything, what a stupid restriction. As for Tizen, it looks to be Samsung's replacement for Android.

  • jonmulcahyjonmulcahy Posts: 10,383Member, Sous Chef

    you can always upload to amazon, they don't have the same restriction. neither does iOS.

    the 50MB limit always seemed a bit silly to me, seems way to small. they again, google play is a bizarre store

  • stueynetstueynet TorontoPosts: 166Member

    If a lot of your images are PNG this compressor is brilliant. Seriously it reduced my images by a factor of 5 at least while keeping quality and transparency. Just thought this might help you reduce file size.

    http://nukesaq88.github.io/Pngyu/

    My Latest GS Game - Tiny Spirit
    My First GS Game - Dashing Ralph

  • synergy88studiossynergy88studios Posts: 23Member, PRO

    @aquamonkey‌

    Hope this link helps. https://tinypng.com/

    It will compressed the size of your images.

  • CobraBladeCobraBlade Posts: 97Member

    I'll give Amazon a try, thanks @jonmulcahy
    PNG crushing programs like ImageOptim and those above are great, I used it to get my game under 100MB, but 50MB? I'll just have to give Google Play a miss.

  • sebmat86sebmat86 Posts: 339Member

    @jonmulcahy said:
    you can always upload to amazon, they don't have the same restriction. neither does iOS.

    Really? Since when did iOS not have that restriction? I remember reading about the restriction first being 25MB and then 50MB. But do you mean that this has changed to over 50MB? Isn´t the restriction actually for enabling download of apps without WiFi? And if the size exceeds the restriction, you must have a WiFi connection? I might be totally wrong here, which is why I really need to get the right info. :smiley:

    Thanks,
    /Seb

  • jonmulcahyjonmulcahy Posts: 10,383Member, Sous Chef

    yes for iOS the limit used to be like 25MB, then 50, but it's now 100MB to download over cellular. anything larger requires Wifi, but you can publish apps up to 2GB i think.

    Google has a hard limit of 50GB with the possibility of expansion files, but GS does not support those yet.

  • sebmat86sebmat86 Posts: 339Member

    @jonmulcahy said:
    but it's now 100MB to download over cellular. anything larger requires Wifi, but you can publish apps up to 2GB i think.

    OK, that is some good info. Actually, VERY good info. Hmm... Thanks! :blush:

  • kipdevkipdev Posts: 275Member

    my game project is 49.6 Mb when I upload it, it gains 10 mb which puts me over. Have no idea how to solve this.

  • dannyb0ydannyb0y ManchesterPosts: 4Member

    @kipdev said:
    my game project is 49.6 Mb when I upload it, it gains 10 mb which puts me over. Have no idea how to solve this.

    Have you been through all your rules etc and checked to see if you can combine any of the expressions etc to reduce file size in the coding aspect?

  • Fal01Fal01 Posts: 460Member

    have you tried reducing the size of your images and then increasing them in GS?

    They don't seem to be too bothered about image quality on Google, so it may be worth sacrificing the look of some of your images for the opportunity to get your game on the store.

    I had to reduce most of mine to 1/4 retina to get the file size below 50mb and I thought they looked pretty horrible, but I have never had a negative comment about the graphics.

    It’s not a bug – it’s an undocumented feature

  • POMPOM Posts: 2,599Member

    @CodeWizard @BlackCloakGS

    Tried to reduce images, and compress sounds and music, still way over 50mb.
    I have a finished game with GS, and I can't publish it google, its so sad, I hope they make a solution soon..

    It says on http://developer.android.com/google/play/expansion-files.html

    "On most devices, Google Play downloads the expansion file(s) at the same time it downloads the APK, so your application has everything it needs when the user opens it for the first time."

    So GS can handle this on the server side, if the game is over 50mb then split it and use the expansion-files. upon download, the whole package will be downloaded together.

    Roy.

  • CobraBladeCobraBlade Posts: 97Member

    I almost feel like it's more on Google. Why do they have to be the only app store in town with such a limit and forcing developers to do such a work around? Like jonmulcahy said, Amazon, while an Android store don't have such a limit either, so you can still publish to there.

  • LovejoyLovejoy Posts: 2,078Member

    @CobraBlade said:
    I almost feel like it's more on Google. Why do they have to be the only app store in town with such a limit and forcing developers to do such a work around? Like jonmulcahy said, Amazon, while an Android store don't have such a limit either, so you can still publish to there.

    Yes, its google's fault that GameSalad doesn't support expansion files....

    Fortuna Infortuna Forti Una

  • CobraBladeCobraBlade Posts: 97Member

    @raycur09 said:
    Yes, its google's fault that GameSalad doesn't support expansion files....

    And it's GameSalad's fault that GooglePlay has the 50MB restriction. :wink:

  • nikkonnikkon Posts: 111Member, PRO

    @CobraBlade said:
    And it's GameSalad's fault that GooglePlay has the 50MB restriction. :wink:

    It is still a little crazy that the biggest internet company in the world has such a restrictive limit

  • LovejoyLovejoy Posts: 2,078Member

    Fact is that google made a way for larger apps to be uploaded, it's not up to google to hold every other companies hand.

    Fortuna Infortuna Forti Una

  • BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee
    edited November 2014

    Go vote for the feature request in our public database. If it has enough votes we will look into implementing it next year.

Sign In or Register to comment.