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universal work around?

FINNBOGGFINNBOGG Posts: 1,809Member
edited June 2013 in Working with GS (Mac)
Is it possible to create a app that asks the user the first time what device they are using. and the choice they make sets a attribute. So if 4s or lower atrribute is 1 if 5 its 2. and based on what attribute is set to the correct art is used?

I mean will apple allow that question to be asked at the beginning of a app?

I really dont like the idea of stretching any of the art work.

Comments

  • Braydon_SFXBraydon_SFX Posts: 0Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    edited June 2013
    There are several different methods for accomplishing Universal Binaries. Some don't require any stretching. The game will automatically scale depending on the device, so there's really no reason to ask the users which device they are using.

    Just my two cents.
  • FINNBOGGFINNBOGG Posts: 1,809Member
    edited June 2013
    I like to use every pixel of real estate a device offers. so a app made for the 4 being displayed on a 5 leaves 2 black boxes. That is lost real estate.

    My question is... Will apple turn down a app if it asks this type of question to the user? Has anyone attempted this?
  • BoomshackBarryBoomshackBarry Posts: 712Member
    You don't need to ask them the question you can check the device screen size at run time. You can read the screen dimensions and if height=768 and width=1024 then you already know they're using an iPad, or something the same size ad an ipad, etc.

    Why not check out my development blog?

  • Braydon_SFXBraydon_SFX Posts: 0Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    @FINNBOGG - Right, however, Apple's new rules state that all new apps submitted for iPhone must fully support the iPhone 5 - so it wouldn't matter anyway.

    To answer your question - I'm not certain. I really don't think you need to incorporate that into your app. It would just be more work for you, actually.
  • FINNBOGGFINNBOGG Posts: 1,809Member
    oh. ive been away awhile. so all "New" apps must meet iphone 5 deminsions. that are made for iphone? cool well that fixes everything hahah. apps for the iphone 5 already meet the demeinsions for the galaxy s3 and s4. that helps me out alot.
  • FINNBOGGFINNBOGG Posts: 1,809Member
    If that's the case. Why does GS still have iPhone legacy as a option?
  • Braydon_SFXBraydon_SFX Posts: 0Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    @FINNBOGG - Probably so that we can test to see what our apps will look like on the iPhone 4S and below.
  • FINNBOGGFINNBOGG Posts: 1,809Member
    Ahhh so that does force universals in a way.
  • Braydon_SFXBraydon_SFX Posts: 0Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    You can still just submit an iPhone game. It would just need to work correctly on an iPhone 5 and the legacy iPhones. However, it might be worth the extra work so that you can support all iDevices with one application. Just my two cents. ;)
  • FINNBOGGFINNBOGG Posts: 1,809Member
    Yeah but 1136x640 images stretched to 2048x1536????? I'm
    Confused how the hell does GS tell the device. This is running on a 4 do this. A 5 do this a iPad do that. You have got to have separate art work. And used based on what device is running the app.
  • Braydon_SFXBraydon_SFX Posts: 0Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    @FINNBOGG - You can stretch your iPhone artwork to fit any size, but it's going to look really bad. I'd recommend converting your project to iPad and then using that as your base platform. Changing screen sizes from iPad is the best way to go, plus the art still maintains a nice resolution.
This discussion has been closed.