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I want to make a game in 2,5D Style !

Hey Guys.

I'm the boss of a dessigner team, and we are creating games for iPhone. Our second project is to make a game like this :

the question is ... I can make the game like that game ? Because I don't know if this is 3D or 2,5D


PD: For the moment, we are 4 guys in the team. I will aprove more people if I need :D


  • FajlajpFajlajp Posts: 666Member
    My opinion
    But I'm not 100% sure. It's just my opinion
  • HalfBakedProductionsHalfBakedProductions Posts: 248Member, PRO
    I too am guessing that this is most probably 3D.
  • Braydon_SFXBraydon_SFX Posts: 8,980Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    Hmm. That's a hard one. It's a 2D scrolling game, but it uses 3D graphics.
    You could fake the 3D movement in the background using pseudo techniques.

    Jon over at Stormy Studios has a nice template that could help you with this.

    I think that's your biggest issue is the 3D aspect of the game. Otherwise, that can be done in GameSalad.
  • RPRP Posts: 1,990Member
    edited June 2013
    Alright I see there is already a tread for this. You should probably close the other one.

    2.5D is still 3D with a fixed camera or using forced perspective. 2.5D can also get away with using incomplete models (since a good chunk of them are never show). But as you being in charge of design, I kinda would expect you to know this. Yes? Kinda odd that the director of design is at square one.
  • SocksSocks London, UK.Posts: 12,822Member
    edited June 2013
    It's a 2D game - using 3D elements. You can certainly do this in GameSalad (or get close) although it will take a lot of trickery but nothing too difficult - the real work would be in preparing the elements prior to importing into GS.
  • ChunkypixelsChunkypixels Posts: 1,113Member
    The game you reference is most definately built in a 3D engine.

    You should be able to build something with similar gameplay in GameSalad, but you wont be able to get the same kind of visual motion to your scenery.

    If you look at the depth of items like the edges of platforms as they pan across the screen you'll see they are built as 3D. You can also tell by the motion of various scenery items.

    The gameplay is basic platform gameplay though, which can be done in either 2D or 3D. So yup, like I said above, you can definately build a game with similar gameplay using GameSalad, but you just wont be able to match the visual fidelity and camera movement.

    From what I understand Lost Winds is built using Frontier Developments in-house 3D engine called Cobra.
  • RPRP Posts: 1,990Member
    Frontier built an in-house 3D engine for this game. It is a 3D game. The perspective suggests otherwise.
  • RPRP Posts: 1,990Member

    Ha you beat me to it. Yup. I see someone is keeping up with the industry, even if this is a few years old now.
  • ClockClock Posts: 308Member
    The answer is NO. GS camera is linear. It means only do left right up down.
  • PBEmpirePBEmpire Posts: 676Member
    As a designer, i thought you are supposed to know whether that is 3d or 2d or 2.5d or whatever?
  • zzap64zzap64 Posts: 405Member
    IMHO, Lost winds is a 2.5. I always thought that a game that plays like a 2D game but using a 3D engine is 2.5. Anyhow, i'm sure there is a wiki on the subject. I remember first seeing Pandemonium on the PS1 and people referred to it as 2.5.
  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    edited June 2013
    Nice game example to aim for.

    The closest I think you can get at the moment is to create a 2D scrolling game with lots of parallax layers (layers scrolling at different speeds to create foreground and background). Plus create a game mechanic where the side of blocks scale to give depth to them as you move past them (@Braydon_SFX thanks for the 3d blocks template shout out...) .

    Here's an old video I made for a 3D endless runner I had planned (but did'nt finish)...the playback is very jumpy on the screen capture but works smoothly in real life. Your still limited to cubes for 3D shapes, but can obviously play around with the textures... I've got another idea for these that I hope to work on soon.

  • iStyle3DiStyle3D Posts: 36Member
    Thanks to all ! Now I have an idea for what I have to do ... The dificult part, in my opinion, is the way that the photoshop dessigners have to work to get thouse graphycs.

    When I got something, I'll tell you :)
This discussion has been closed.