Free [Pac Man] Style Game Template for All...

wayneh001wayneh001 Member Posts: 300
edited November -1 in Introductions
I've just finished porting over 'CRAB-MAN' for my son, and as promised I've uploaded it as a template for all to see, use and abuse :-D.

It's a Pac-Man style game, only your a Crab! and there's no Ghosts just Jellyfish!

It shows the basics of:
- Joystick Controls.
- Lives (tracking).
- Power Ups
- Basic AI for the Jellyfish.
- Scene changes
- Basic Sound effects
- Scoring
- etc etc...

Anyways, I've only done Level one for him, he (and you) can all do the rest.

Enjoy.. :-)



  • quantumsheepquantumsheep Member Posts: 8,188
    Crikey - look forward to seeing this :D

    /starts countdown - hour and half to go! :D

    Dr. Sam Beckett never returned home...

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    very cool

    i really like learning from demos

    thanks for sharing
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    you know what would be a great improvement for the game?
    I tried doing this but i just couldnt manage:
    can anybody get an actor to go ONLY up down left right? without other directions? (only 0° 90° 180° 270°)
  • wayneh001wayneh001 Member Posts: 300
    Hi Giacomopoppi.
    The Code to handle constrained angles is kinda already in there.

    Give me 10 mins - I'll upload a 'constrained' angle version :-)

  • wayneh001wayneh001 Member Posts: 300
    OK Giacomopoppi, the Constrained Angle version should be available in the GS Templates List.


    Basically, I have four actors (0, 90, 180, 270) positioned around the main joystick. When the Centre Joystick Actor touches one of them, a Game.Variable is set, which in turn the Crab Character uses to determine the direction to move. Simples :-)
  • JamesZeppelinJamesZeppelin Member Posts: 1,927

    We were on the same page
    I was thinking about adding an invisible path he had to stay on or something
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    cool, good job man :)
  • StanStan Member Posts: 138
    Thank you
Sign In or Register to comment.