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State of GameSalad on 8-21-2013

CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
edited August 2013 in GameSalad Kitchen
Hello! It's that time again... time for another weekly state of GameSalad post.

Estimated Stable Build Schedule

Amazon in-app-purchase and GameCircle are in QA and being tested. No major issues have been found yet. Once they've received a clean bill of health, we'll push out version 0.10.4.

QA is still digging through our first release candidate for 0.11.0. A handful of blocking bugs are stopping us from pushing out the first release candidate. We're working through them as we can.

What’s New This Week?

1. QA is continuing to test the new Amazon IAP and GameCircle systems.

2. We're continuing to optimize the HTML5 engine for Tizen support. We've got two engineers working away on this problem to get it finished up soon. We've made some really good progress this week, but more to go! Current focus is on reducing the amount of garbage being generated to improve FPS hitching that's occurring.

3. We've got an engineer reworking our build server to make it quite a bit less awful. It's continuing to cause us ongoing problems and needs to be sorted.

4. The contract for async multiplayer is starting to get some movement finally. I hope to have more to report next post.

5. We've begun updating Windows creator to support Amazon IAP and GameCircle features.

6. We have an engineer implementing better Android filesystem support. This will improve how we load assets and access files on published Android games.

7. I'm working on getting together a forum page that shows our current roadmap and ongoing progress to give you an at-a-glance place to see what's happening.
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Comments

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Socks said:

    Any movement on improvements to GameSalad Creator, I honestly think that's really what people are waiting for.

    What are these improvements you speak of that I'm waiting for?

    It's not my fault I never learned to take responsibility for anything. ;)

  • MlabAppsMlabApps Posts: 79Member, PRO
    It's nice to see that GameSalad is gearing up for a big release. It is also nice to see that the wheels are now moving with Async Multiplayer!
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Im actually thrilled about async too. I have a couple games I'm mind already for that bad boy. just hope I can make them pan out. :D

    It's not my fault I never learned to take responsibility for anything. ;)

  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    So glad to hear about multiplayer.
    Also glad things are in motion for a official release.
  • jorkosjorkos Posts: 352Member, PRO
    Is publisher still down?
  • ValanValan Posts: 405Member
    Just wondering if every week is too much.

    Setup and the start always looks bright and then things quieten down and fall behind as work gets done. Progress? yep things are cooking but no "new" news.

    I'd be happy with a regular monthly State of GameSalad with the odd newsflash when things are headed for a nightly build.
  • darrelfdarrelf Posts: 242Member, PRO
    Thank you for the update as usual.

    The change in Creator that I'm desperate for is accessing tables on the left hand side of rules. I see this in the nightly builds but don't want to risk writing my game in progress using a nightly build.

    If this part is stable, is there any way to release this functionality in the next 0.10.4 release?

    Or is it more complicated than that?
  • TheFrogeekTheFrogeek Posts: 97Member
    @Socks

    You are right!
    You forget pixel collision, create a hit zone,...

    @CodeWizard

    I'm ok with new features, but creator must be improved!
    There are a lot of basic features that are not in GS,
    There are a lot of bugs that you have to fix before doing anything else!

    Actually I don't care about async multiplayer, for now I want to be able to work on my next game without rebooting GS because it crashed because I unchecked "visible" per exemple...
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    Socks said:

    The things I'm referring to are improvements to the actual Creator itself, layout tools, guides, rulers, snap to grid when laying out a scene, duplicate / step and repeat, windows that retain their settings if you move focus, 'live' access to attributes, resolution to long standing bugs like broken frame rates, multiple decimal point positions when dropping actors into a scene, interpolation glitch, image importing errors, image deletion errors, image sequence order loss, organisational features like a folder hierarchy for assets, the ability to grab a large scene and move around it (like the hand tool in Photoshop), the ability to constrain an option+drag, the ability to zoom in and out of a scene . . . etc etc . . . basically modern tools and workflow you'd expect from an application in 2013, I'm sure you know the list, I'm certainly not the first to list any of these things, and there are many more

    Hm, I wonder if that would fit as a signature... ;)
    - Thomas

    Ignore females. Acquire currency.

  • KevinCrossKevinCross London, UKPosts: 1,893Member
    Everything @Socks said, and a better and more easily accessible layers panel would be lovely too. Taking 3 to 4 clicks to get to the layers window every time is re-dic! Even more clicks if you take into count that the layer trees are always closed when you do finally get to the layers panel.
  • RUPASRUPAS Posts: 823Member
    @CodeWizard we have some news about the possibility of having local notifications, it is essential for a player to know when it is your turn.
  • MillionairAppsMillionairApps Posts: 110Member

    I have to agree with some of the points. Some of the features seem to be the cart before the horse. I get the amazon features but realistically I have rather seen that time spent on better android builds so performance is better which make a game more sellable. I'd like to hear from @codewizard on how hard it would be to impliment some of the things listed for creator. As @socks said some of the simple things, like saving the custom view size preset and such. I'm wondering why the big push for Tizen when it's not even out there yet? How about real HTML 5 output or at lease a better embedding system? I don't get some of these priorities.

    Well said, as always I am all for new features but it just seems GS is trying to run before it can walk. You gotta have a stable android build before add new features for example.
    But then I think about GS two or so years ago and then I think any progress is a plus.
    But what seems to concern me is that GS then said they would be pushing out build more regular. It's been months and still nothing except they have entered another level of beta, a beta inside a beta, which concerns me a bit. But that my only issue so I just sit back waiting. :)
    Keep up the work
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    @socks Well when you put it that way I guess you read my mind.

    It's not my fault I never learned to take responsibility for anything. ;)

  • TheFrogeekTheFrogeek Posts: 97Member

    @FryinngBaconStudio said:
    "Some of the features seem to be the cart before the horse."
    @MillionairApps said:
    "as always I am all for new features but it just seems GS is trying to run before it can walk."

    I agree!
    The problem is this damned roadmap!
    I have a question about this roadmap:
    @CodeWizard
    When do you plan to fix bugs that we ask to be fixed since years and years?

    Maybe the roadmap shall be submitted to users (only the pro if you want), and the future objectives might be decided with the community.
  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,548Member
    I agree that I'd much rather see some of the overall 'core' updates done to Creator (both Mac and Windows versions so they don't break compatibility) and also more rich HTML 5 support (which sounds like it's in the works) than multi-player.
  • kinzuakinzua Posts: 554Member
    Socks said:

    You forget pixel collision, create a hit zone,...

    Yeah, pixel collision (or even just a selection of pre-set collision shapes) would be wonderful, but I'd categorise that sort of thing alongside custom fonts, joints / inverse kinematics, layer control, parenting / grouping . . . and so on . . . they are less basic work tools and more 'features', it's the basic work tools / environment improvements I was referring to.

    Actually I don't care about async multiplayer, for now I want to be able to work on my next game without rebooting GS because it crashed because I unchecked "visible" per exemple...

    Although I know a lot of people are interested in Async I share your general sentiment, I'd rather see the core tool stable, solid and up to speed, with a viable interface and luxuries like folders for images.

    Once you've generated a game with over 800 images in (literally!) you begin to realise that something as basic as folders would revolutionise your workflow.

    Mmmm . . . folders

    [starts dreaming of folders . . . . ]

    image
    An absolutely high raised up hand for a .. +1
  • SingleSparqSingleSparq Posts: 1,339Member
    edited August 2013
    Whoa, natives are restless this morning...

    Member since November 2009 :D
    Twitter: @SingleSparq Web: www.singlesparq.com

  • EOSEOS Posts: 74Member
    Socks said:

    You forget pixel collision, create a hit zone,...

    Yeah, pixel collision (or even just a selection of pre-set collision shapes) would be wonderful, but I'd categorise that sort of thing alongside custom fonts, joints / inverse kinematics, layer control, parenting / grouping . . . and so on . . . they are less basic work tools and more 'features', it's the basic work tools / environment improvements I was referring to.

    Actually I don't care about async multiplayer, for now I want to be able to work on my next game without rebooting GS because it crashed because I unchecked "visible" per exemple...

    Although I know a lot of people are interested in Async I share your general sentiment, I'd rather see the core tool stable, solid and up to speed, with a viable interface and luxuries like folders for images.

    Once you've generated a game with over 800 images in (literally!) you begin to realise that something as basic as folders would revolutionise your workflow.

    Couldn't agree more if I tried.
    And believe me, I tried.
  • natzuurnatzuur Posts: 304Member
    What @socks said. That and optimization of memory usage (via code cleanup or features).
  • shortwaveshortwave Posts: 29Member
    @CodeWizard any idea when stretch mode is going to be available in publishing?
  • skottskott Posts: 172Member
    @socks couldn't agree more :)
  • DaveinpublicDaveinpublic Posts: 37Member
    @CodeWizard has a lot of cleaning up to do from the past. I would just say, @CodeWizard, we don't have a problem with you or your methods... take this sentiment as evidence of how strongly we want a some things out of the way. Specifically, windows remembering your place when you hit the back button, that affects us not only every day, but every minute that we use GameSalad. After a while, it makes a man crazy.. If there was a way to get that one thing done and out the door, even if it took all of your creative minds together for hours, everyone would forgive you for pushing some other features back, and we'd all be saving time as you optimize more things. We love GameSalad through it all, but you can bet this critical feedback is going to make future GameSaladers want to upgrade even faster!
  • ericzingelerericzingeler Posts: 334Member
    edited August 2013
    I agree that creator needs a serious make over, but would have to say optimization to the guts of our games take priority here. In the end, I'd rather have creator crashing on me vs my game crashing on my customers.

    There are some very annoying creator bugs I would like to see squashed before additional features are added. The constant crashing, non-saved view states and asset management are the big concerns for me.

    But, I have to say... @CodeWizard is doing a heck of job getting things in order. I was a bit worried about the future of GS prior to his arrival.

    Looking forward to v0.11. Expression editor on both side of the fence and the loop behavior are MAJOR!
  • brickamatorbrickamator Posts: 316Member
    pixel collision would be so powerfull. Also, grids and joints please
  • BananarchyBananarchy Posts: 11Member
    Alot of negativity above.


    The only bug ive ran into so far is windows creator still thinks that im working on "My Great Project". Even after I load my own project. Lol.
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