GameSalad

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Hello Everyone

zombieninjaszombieninjas Posts: 10Member
edited November -1 in Introductions
First and foremost, Hi. I'm really enjoying how easy it is to use the GameSalad engine. After spending years struggling with TGB and the huge lack of documentation for an unnecessarily engine, I'm glad to see someone really took the initiative to create something this potentially revolutionary.

But after spending some time today with the Engine, I have a few questions:

1. I noticed in watching A few of tshirtbooth's tutorials on youtube that there is another folder in the behaviors panel called Pro behaviors, are these only available to those who spend the $2000 on the pro license, or will the indie license give me access as well?

1.1 Also, how do I create my own behaviors, or use those other users have created?

2. What, other than actually being able to test on device and publish my games, do I get if I pay for the indie license?

3. Why are some of the tutorials--namely the basic shmup tutorial so incomplete? (I understand that everything is still in beta, but I got to the bottom of the page and it says "let's move on to getting some enemies on screen!" and that's the end of it.) Even the Platformer Tutorial says i don't have the rights to access it, are these other things that i will gain access to when I make the purchase?

3.1 some of the assets mentioned in the tutorial seem to be missing as well-- The other ship images to create the animation for movement aren't included in the project, is this just a strange bug or am I missing something?

4. Does GameSalad Support anything like Triggers in Torque? Those have always been incredibly handy....
Thanks in advance!

ZombieNinjas

Comments

  • quantumsheepquantumsheep Posts: 8,188Member
    Some responses within the quotes :D
    zombieninjas said:
    First and foremost, Hi. I'm really enjoying how easy it is to use the GameSalad engine. After spending years struggling with TGB and the huge lack of documentation for an unnecessarily engine, I'm glad to see someone really took the initiative to create something this potentially revolutionary.

    - Hello! And welcome to the forums :D

    But after spending some time today with the Engine, I have a few questions:

    1. I noticed in watching A few of tshirtbooth's tutorials on youtube that there is another folder in the behaviors panel called Pro behaviors, are these only available to those who spend the $2000 on the pro license, or will the indie license give me access as well?

    - only available with the pro license

    1.1 Also, how do I create my own behaviors, or use those other users have created?

    - You can drag any rules and things you're going to use a lot into the folder I think. I never actually use it. The dream is to have modular apps created that can 'slot' into your main game i.e. high score table, joystick controls etc etc.

    2. What, other than actually being able to test on device and publish my games, do I get if I pay for the indie license?

    -that's pretty much it - pro users get to put their own title screen on their game as it loads. Indie users can't, and have a 'made with gamesalad' splash screen instead.

    3. Why are some of the tutorials--namely the basic shmup tutorial so incomplete? (I understand that everything is still in beta, but I got to the bottom of the page and it says "let's move on to getting some enemies on screen!" and that's the end of it.) Even the Platformer Tutorial says i don't have the rights to access it, are these other things that i will gain access to when I make the purchase?

    -I have no idea why the tutorials are incomplete. Maybe they were never completed? Perhaps Gendai feel that the downloadable tutorials (as in the games themselves) are enough? On a separate but related note, try out the templates that Wayne's done ( http://gamesalad.com/p/wayneh001 ) - they're pretty polished and very useful I've found.

    3.1 some of the assets mentioned in the tutorial seem to be missing as well-- The other ship images to create the animation for movement aren't included in the project, is this just a strange bug or am I missing something?

    - no idea! Sorry!

    4. Does GameSalad Support anything like Triggers in Torque? Those have always been incredibly handy....

    - Not sure what triggers are in torque, as I've never used it. However, you can trigger events by using invisible actors (set alpha to 0) within your scene. These can check for certain conditions being met (using behaviours) and can even be set to activate after a certain time (using timers) or after being collided with. Try out a few tutorials to see what's what - you'll soon get up to speed!

    Thanks in advance!

    ZombieNinjas

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • synthesissynthesis Posts: 1,693Member
    The only thing different between pro and indie licensing is Pro allows you to href link out to a website and replace the GameSalad intro graphic to your own graphic. Those 2 differences are all the only enhancements. Everything else is included in the indie license.

    Tutorials are generally user created and each user decides whether to share or not share the project file. No license required to access those projects...if made available by the creator.

    The demo version is a full version. What you see is what you get. The licensing allows you to compile the app (remotely on the GS servers) for submission to the app store or for device testing.
  • BarkBarkCoBarkBarkCo Posts: 1,400Member
    ignore this post...
  • zombieninjaszombieninjas Posts: 10Member
    Thanks guys!

    I'm really enjoying this engine, it's incredibly easy to use--much easy to debug than I initially expected.

    I can't wait to see this thing running at full capacity.
This discussion has been closed.