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Time does not set to 0 when it should

my game is based on a series of spawnings of enemies, every 30 seconds the enemies get tougher.
Now I was testing my game on my iphone and when I restarted the game, the same (equally tough) enemies spawned in the beginning as at the end of the previous game. I checked the code and every way to restart had a rule that said: when touch is pressed, set game.time to 0.
This apparently didn't work. Does anyone know how to solve this?


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