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New Ideas

So far haven't seen 'NEW IDEAS' , or , GREAT DISCOVERIES as topics
on the forum. So let me start a great new discovery - or idea.

Lets post our triumphs! For example:

"I made a robot today using just 'change image', he/she flys about
knocking balls off platforms. When the balls are knocked off and fall
down to the bottom of the 5000 scene. The gate opens!"

Well not yet. The balls will conceal collectables. The total
sum of collectables will open the gate. Basically I don't
enjoy platformers so it's the perfect challenge for me to make one.

My little robot is in flight. left right up - gravity is down.
Atmosphere is great. Collisions quite good- not there yet."

That's what I mean I think, talking about ideas.


Happy Day Harry

Comments

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Posts: 822Member
    Good idea, but I will never feel safe posting my full ideas on the forum, because anyone can steal the idea.
  • quantumsheepquantumsheep Posts: 8,188Member
    I used the replicate behaviour a couple of days ago for the first time since I opened up GS all those years ago.

    I was trying to make a vertical 'progress' bar on the right of the screen. There's 13 'levels' so was trying to get the art right to show that scale, and make a marker move along the scale to show progress.

    It was taking ages and was very tedious :(

    Then I remembered the replicate behaviour and made two actors. One is for the 'scale' and replicates 12 times to make 13.

    Then I created a 'marker' graphic. I already had a variable for whatever level you were on, so just used that to judge the amount of replicated graphics needed.

    It just works!

    You can see it on the right hand side of the screen here:

    image

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • BasGoodboyBasGoodboy Posts: 310Member, PRO
    @Quantumsheep looks great man!

    Goodboi Gamestudios | Monster Jumper now on the App Store

  • harrywatsonharrywatson Posts: 61Member
    Yeah that looks excellent! Love the limited palette. Looks as though it would be engrossing. Like that feeling that at great heights - you want to jump - .

    I'm happy to share most of what I 'discover'. Agree with you falling box though, if there is something you want to keep - keep it.

    Now don't hit me, I'm only a four week old baby at Gamesalad, so here goes with
    two things; I created a non-visible 'floorZone' actor, which 'zoned' above the 'floor', turns my wee robot from a rocket, into a thing with a wheel, zooming back and forth.

    Everything else is an 'airZone' actor which might be unnecessary as I could say:
    robot > overlaps > background > change image. Mind you 'airZone' could be handy
    later for changing density if my wee character needs to go swimming.

    Then: Seeing that I'm not up to making an itinerary yet for a point and click adventure,
    I'm working on a list of things-scenarios that would make it interesting. Feel free to add to this list.

    -Collectables -no next level until all collected - hide them in the graphics.

    -Shoot ONE bad guy -next scene - level loads automatically - Surprise!

    -Mini Maze - Create small circuit of scenes that may contain the above two with only one way out.

    -Herrings > colour > Red. Animations to frighten or amuse which are fired amongst
    potential collectables or fake doors or 'ways out' (have to be good enough to come back to and not annoying).

    Anyway too much chit chat in a lot of 'point and clicks'. That's my opinion. Who reads it all anyway? If it's not a hint give it the boot.

    Happy Day H
  • quantumsheepquantumsheep Posts: 8,188Member
    Those are all nice ideas, Harry, and I like the way you're trying things out.

    The most fun you can have, other than actually *finishing* a game is to experiment and try out new things.

    When you work out how to do something that's been bugging you a while, there's a huge sense of accomplishment!

    Best of luck to you, sir!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • quantumsheepquantumsheep Posts: 8,188Member


    Anyway too much chit chat in a lot of 'point and clicks'. That's my opinion. Who reads it all anyway? If it's not a hint give it the boot.

    I believe in happy mediums ;)

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • harrywatsonharrywatson Posts: 61Member
    Thanks quantum
  • lebiscuitlebiscuit Posts: 220Member, PRO

    Those are all nice ideas, Harry, and I like the way you're trying things out.

    The most fun you can have, other than actually *finishing* a game is to experiment and try out new things.

    When you work out how to do something that's been bugging you a while, there's a huge sense of accomplishment!


    QS =D

    so true

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