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State of GameSalad on 10-2-2013

CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
Remember to keep an eye on the roadmap page for the latest details on what we're up to in the kitchen! http://www.gamesalad.com/roadmap

We're currently focused on a few things: bug fixes for 0.10.4b, getting the nightly build machine well oiled, QA testing out of nightly builds, turning on Amazon IAP / GameCircle features, and engine optimizations. But, you could tell that from the roadmap page, right? Sure you could!

Some pretty cool news is that we're integrating Chartboost and RevMob into the engine to replace Mobclix. We'll roll these features out to free users first and quickly follow up with Pro support. Keep your eye on the roadmap for more details.

Finalizing async multiplayer for release in nightlies is still waiting on contract stuff. Good news is that we have a contract to finalize. Bad news is that we're having "fun" tweaking and finalizing it. I wish I had a more definitive ETA. Boo for lawyering! :D
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Comments

  • bjandthekatzbjandthekatz Orlando, FlPosts: 1,375Member

    ...We'll roll these features out to free users first and quickly follow up with Pro support. Keep your eye on the roadmap for more details...

    Wait, why are free users getting these features before pro users?

  • jonmulcahyjonmulcahy Posts: 10,383Member, Sous Chef

    ...We'll roll these features out to free users first and quickly follow up with Pro support. Keep your eye on the roadmap for more details...

    Wait, why are free users getting these features before pro users?

    Makes sense. It's easier to turn it on for free users since they don't have to deal with payments. I'm sure they want a good system in place before pro users start using it

  • jigglybeanjigglybean Posts: 1,584Member
    @CodeWizard - any news on the Windows update? It was due last week and want to purchase a pro licence so I can make use of IAPs for iOS and Android via Gameplay - thanks

    Like Balls? Then click here! We've 100 coming soon

  • 8BitAvrin8BitAvrin Posts: 361Member, PRO
    Nice update. Very much looking forward to 0.10.4b! Also, Chartboost and RevMob, awesome. Sounds like this new ad support is coming sooner than I thought it was.

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • darrelfdarrelf Posts: 242Member, PRO
    Thanks @CodeWizard. I do check the roadmap regularly - things are really hotting up now and I'm loving the latest nightly build :)

    One question I have regarding the latest update/roadmap. In the roadmap, it says "We've got a bunch of general engine optimizations waiting patiently for release in the next nightly build."

    Are these impending optimizations now in 0.100 or was the release primarily about iOS 7?
  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    0.100 was all about the iOS 7. The extra stuff is coming! :D
  • darrelfdarrelf Posts: 242Member, PRO
    Yipeeeeeeeeee :D
  • bjandthekatzbjandthekatz Orlando, FlPosts: 1,375Member

    ...We'll roll these features out to free users first and quickly follow up with Pro support. Keep your eye on the roadmap for more details...

    Wait, why are free users getting these features before pro users?

    Makes sense. It's easier to turn it on for free users since they don't have to deal with payments. I'm sure they want a good system in place before pro users start using it

    Ok thanks.

  • PortymanPortyman Posts: 409Member, PRO
    Waiting for multiplayer.... Tired of playing by myself...

    :P
  • artfishartfish Posts: 369Member, PRO
    Dear GameSalad team,
    I love you.
    That is all.
    ;)
    Eric
  • kinzuakinzua Posts: 554Member
    Good work GS. Keep 'em coming.
  • EireStudiosEireStudios Posts: 451Member
    @CodeWizard I'm just wondering how close you guys are to custom fonts, I have a neat idea for a game and it relies heavily on this feature
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Posts: 822Member
    Awesome job guys :D can't wait for multiplayer ;)
  • yasoofxyasoofx Posts: 333Member
    omg i cant wait for multiplayer!! :D
  • quantumsheepquantumsheep Posts: 8,188Member
    edited October 2013
    omg i cant wait for custom fonts!! :D

    Dr. Sam Beckett never returned home...
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    Web: http://www.quantum-sheep.com

  • darrelfdarrelf Posts: 242Member, PRO
    omg I can't wait for everything that's coming! :D
  • SingleSparqSingleSparq Posts: 1,339Member
    Omg stop saying omg! :D

    Member since November 2009 :D
    Twitter: @SingleSparq Web: www.singlesparq.com

  • dayofjackaldayofjackal Posts: 111Member
    @CodeWizard Yay, revmob & chartboost. My number 1 want above all else. GS has its limitations but is still capable of making some decent games and having these ad networks turns GS into a viable business product. The majority of my revenue comes from these networks on other dev platforms so this is a big deal.

    One question though, will we be able to integrate this into our GS games via our existing revmob and chartboost accounts so we can track clicks, analytics etc rather than how playhaven is currently integrated?

    Thanks
  • SkullyGamesSkullyGames Posts: 16Member, PRO
    Chartboost and RevMob
  • Mr. MartensMr. Martens Posts: 43Member
    looking forward to 'nightly' builds
  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
    @dayofjackal
    For pros, yes. :)
  • Team6LabsTeam6Labs Posts: 541Member
    @CodeWizard awesome stuff

    Revive Apps Getting Low Downloads - http://www.AppReviver.com

  • HoneyTribeStudiosHoneyTribeStudios Posts: 1,792Member
    Nice. Only read a bit about chartboost but it sounds interesting.

    Give me a buzz if you need some original music in your games.

  • SnapFireStudiosSnapFireStudios Posts: 1,603Member
    @CodeWizard - Is this to say that Mobclix will go away completely?

    Also, I haven't heard anything yet about taking advantage of iPhone 5s 64 bit, or was that part of the iOS7 update?
    - Thomas

    Ignore females. Acquire currency.

  • SingleSparqSingleSparq Posts: 1,339Member

    @CodeWizard - Is this to say that Mobclix will go away completely?

    Also, I haven't heard anything yet about taking advantage of iPhone 5s 64 bit, or was that part of the iOS7 update?
    - Thomas

    No apps currently (that I've heard) take advantage of the 64bit yet. Since no one new about the 64 bit till the phone was announced (wasn't part of any beta knowledge) there would be no way it was even in the plans for the last update.

    Member since November 2009 :D
    Twitter: @SingleSparq Web: www.singlesparq.com

  • DeepBayGamesDeepBayGames Posts: 93Member
    I hope that Chartboost will add great marketing opportunities. Time will tell, but I'm excited about the prospects of this! Nice work GS.
  • SnapFireStudiosSnapFireStudios Posts: 1,603Member

    @CodeWizard - Is this to say that Mobclix will go away completely?

    Also, I haven't heard anything yet about taking advantage of iPhone 5s 64 bit, or was that part of the iOS7 update?
    - Thomas

    No apps currently (that I've heard) take advantage of the 64bit yet. Since no one new about the 64 bit till the phone was announced (wasn't part of any beta knowledge) there would be no way it was even in the plans for the last update.

    Well we know that Infinity blade supports it, and games made in XCode theoretically only take a few hours to switch over... so I'm sure plenty of games will very soon support it.
    - Thomas

    Ignore females. Acquire currency.

  • HymloeHymloe Posts: 1,651Member
    I'd definitely hope for Chartboost and Revmob integration for Pro users that isn't locked and managedby Game Salad like Playhaven is.
  • HymloeHymloe Posts: 1,651Member
    Also, really hoping for "Specify Sound & Music Name Using Expression" as soon as possible. :) Really need to make use of this for playing my monster sounds, and mission VO files via table cell values.
  • dayofjackaldayofjackal Posts: 111Member
    @CodeWizard This is great news. What kind of rough timescales are we looking at for pro members getting the new ad networks?
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