GameSalad

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

State of GameSalad on 10-16-13

CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee
Remember to keep an eye on the roadmap page for the latest details on what we're up to in the kitchen! http://www.gamesalad.com/roadmap

Big news this week is that 0.10.4b should be out tomorrow! Specifically Windows support for the latest features. We're still slogging through some bugs in the latest nightly build candidates. Once they're fixed we'll push it out to you. Chartboost and RevMob integration is coded and waiting for some testing.

That's the highlights for this week. I keep updating the roadmap so you'll see what's coming. Enjoy!
«1

Comments

  • bjandthekatzbjandthekatz Orlando, FlPosts: 1,375Member
    Cant wait! Keep up the good work. :)
  • brickamatorbrickamator Posts: 316Member
    Cant wait for rev mob
  • brickamatorbrickamator Posts: 316Member
    Could you also add the chartboost store? It looks like a really cool feature.
  • zoopezoope Posts: 210Member
    Any approximate release date/month for Revmob and ChartBoost ?
  • 8BitAvrin8BitAvrin Posts: 361Member, PRO
    So is 0.10.4b just an update for Windows or does it also include bug fixes for Mac? What are the bugs being fixed in the nightly builds that wont be included in the 0.10.4b release?

    Looking forward to the new ad networks and the other items in the pipeline!

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • TinpotTinpot Posts: 54Member
    Are we ready for our daily exercise @Codewizard

    And...1,2 "STRETCH", and 3,4 "STRETCH"

    @tenrdrmer feel free to join in..
    Our older projects feel good and look healthy after this workout!
  • Hopefully, Tiling Actor Offset will be fixed.
    It's what i've been waiting for.
  • jigglybeanjigglybean Posts: 1,584Member
    Excited! lets hope it works with Windows 8.1, which is out today :)

    Like Balls? Then click here! We've 100 coming soon

  • jonmulcahyjonmulcahy Posts: 10,380Member, Sous Chef

    Excited! lets hope it works with Windows 8.1, which is out today :)

    yea I'm installing it now to test with

  • ashtmjashtmj Posts: 405Member, PRO
    @CodeWizard will the new IAP, Chartboost and RevMob work if you upload to the Google store as well? or do they only work if you publish via amazon store?
  • BBEnkBBEnk Posts: 1,764Member
    @CodeWizard

    So 10.4B is a server update for windows, what about a update for Mac 10.4 and all the actor bugs I find 10.4 unusable other then publishing with it.
  • BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee
    0.10.4b is now 0.10.4.1 and will be a full binary and mac window creator release.
  • jigglybeanjigglybean Posts: 1,584Member
    Ok, I have just had a moment :)

    Like Balls? Then click here! We've 100 coming soon

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    @codewizard is this an under the hood update to windows or is it going to move a little closer to a similar UI with Mac?

    It's not my fault I never learned to take responsibility for anything. ;)

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Tinpot said:

    Are we ready for our daily exercise @Codewizard

    And...1,2 "STRETCH", and 3,4 "STRETCH"

    @tenrdrmer feel free to join in..
    Our older projects feel good and look healthy after this workout!

    Hahaha yes everybody needs to stretch more.

    It's not my fault I never learned to take responsibility for anything. ;)

  • bhaktarajbhaktaraj Posts: 29Member, PRO
    Awesomeness is always awesome. Waiting for chartboost and Revmob. good going :)
  • lycettebroslycettebros Posts: 1,598Member, PRO
    Limited resources, staff turnover, budget challenges, fast changing SDKs on multiple platforms, new SDKs, new platforms, dying ad providers, new ad providers, updated/new hardware, new specs, new resolutions, new functions.

    A tough environment for a small software company to compete in. If GS had the kind of resources of an Adobe then it would be very different right now but they do not.
  • colandercolander Posts: 1,610Member
    It would be a difficult choice for them and a balance they need to find. Excellent software + less money = go broke. Usable software + more money = stay in business.

    I haven't been around long enough to see the development progress but I started in the Windows version and changed to Mac. Windows is a lot more user friendly than the Mac version so it definitely needs improving. I would like to see some steps in this direction while making sure the money is there too for their long term future.
  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    colander said:


    . Windows is a lot more user friendly than the Mac version

    Hahaha that's the funniest thing I have heard all week.

    The windows is no where near as user friendly as the Mac version IMO.

    It's not my fault I never learned to take responsibility for anything. ;)

  • SocksSocks London, UK.Posts: 12,822Member

    Alas I think you're right. It's a bit short-sighted isn't it?

    I'm no businessman so can only really speak as a user, but I'd agree it certainly feels shortsighted, but who knows, maybe the way to be successful in the SDK market is to do exactly what GameSalad are doing ?

    Personally, the forums took a dive when the scammers and 'get rich quick' crowd arrived. Why worry about the creator, or the quality of your games, when you can just grab a template, add IAP and ads to it, and try your luck?

    Yep, it certainly looks like an open invitation to shovelware, lol :) like you say it's now a viable business model, buy template, plaster with ads / IAP and throw it out there - not that this is a criticism levelled at GameSalad, it's true of the whole (easy use) SDK world.

    It's a bit sad when I see the roadmap and the updates that are kindly given to us, and all I can think is 'I have zero interest in any of that'.

    Absolutely, I also have zero interest in another half a dozen PlayHaven and MobClix monetization schemes, not that all that stuff is not what people are after, it's just that they are not core game-making features, personally I'd like to see tools that help people make great games, I'm not talking about advanced features (is anyone seriously still expecting advanced features like joints or polygonal collision shapes anymore?), I'm talking about basic workflow improvements (I'm sure you've heard them all before).

    I wish the GS Team's priorities would move more towards helping us making better games easier and faster, as opposed to monetising shitty games for people that will try it once, fail, and move on.

    Yep, I couldn't have said it better, as time goes on it does feel as if all the focus is on monetization (nothing wrong with that per se, we all need to pay the rent), but it just seems to be at the expense of the tool itself.
  • SocksSocks London, UK.Posts: 12,822Member
    edited October 2013

    Limited resources, staff turnover, budget challenges, fast changing SDKs on multiple platforms, new SDKs, new platforms, dying ad providers, new ad providers, updated/new hardware, new specs, new resolutions, new functions.

    A tough environment for a small software company to compete in. If GS had the kind of resources of an Adobe then it would be very different right now but they do not.

    I'd guess the Knolls had no more (perhaps a lot less) money than GS when they started Photoshop ? But, as in my analogy above, Knoll (Adobe) didn't halt development sometime in the nineties to concentrate on various peripheral (to the core function) features, Photoshop's success followed on from the quality and ubiquity of a product everyone wanted to use. Mind you, back then the internet wasn't what it is today, so who knows ?
  • SocksSocks London, UK.Posts: 12,822Member
    edited October 2013
    colander said:

    It would be a difficult choice for them and a balance they need to find. Excellent software + less money = go broke. Usable software + more money = stay in business.

    Excellent software = more money ?

  • tenrdrmertenrdrmer Posts: 9,934Member, Sous Chef, Senior Sous-Chef
    Socks said:

    (is anyone seriously still expecting advanced features like joints or polygonal collision shapes anymore?)

    Well I sure want to believe they will come eventually. :d though my faith had definitely been rattled.

    It's not my fault I never learned to take responsibility for anything. ;)

  • WbokoWboko Tennessee, USAPosts: 621Member, PRO
    Hey, does anyone remember the time we talked about changing the loading wheel to something cool other then a black box... but at least we will be able put more ads in our game soon!!! :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected]
  • WbokoWboko Tennessee, USAPosts: 621Member, PRO
    Socks said:

    Wboko said:

    Hey, does anyone remember the time we talked about changing the loading wheel to something cool other then a black box... but at least we will be able put more ads in our game soon!!! :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected] :[email protected]

    Lol :))

    We've talked about a lot of things, do you remember this poll from back in May this year (I may have changed it a little).

    image

    http://forums.gamesalad.com/discussion/56981/are-these-fixes-tweaks-what-you-d-want/p1
    Nice One @Socks, I like the new improvements you added to the image and they seem to be right on par with the road map... spinning thing out and ads are in...lol
Sign In or Register to comment.