Zero marketing strategy on iOS?

imGuaimGua Member Posts: 1,089
I hear a lot of opinions on the matter of successful game. Some people say that a good game will succeed no matter what. Some people say that you can't succeed without marketing. What do you think? I'm mostly interested in opinions of experienced iOS developers.


  • KevinCrossKevinCross London, UKMember Posts: 1,893
    A great game can't do well on the app store unless Apple feature it, or the 1 or 2 people that found it randomly searching for a game spread the word. I see all this as marketing, just free/lucky marketing.
  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Yes. U need marketing. But I suggest get in touch with any app reviewer on youtube. Whether they be big or not doesn't matter. You want your app everywhere right?
  • imGuaimGua Member Posts: 1,089
    edited November 2013
    Damn. Can't see poll results without voting. That is so 2000s :(
    Ignore my vote, I don't have an answer I just voted to see results.
  • KevinCrossKevinCross London, UKMember Posts: 1,893
    So far 100% (4 votes) towards "iOS game can't succeed without marketing".

    But you're right, a public poll should be erm public, without having to vote.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    In my opinion, you can create an amazingly fun/awesome/addictive game, but without marketing, it will never get noticed,
  • marplumarplu Member, PRO Posts: 412
    Exactly. Unless you are super lucky and a reviewer from toucharcade or 148apps etc. randomly finds your app, THEN likes it and THEN writes a review about it, you won't get too far. But that kinda counts as marketing, right? ;) Which marketing strategies do you use?
  • iamcarteziamcartez Houston, TexasMember Posts: 648
    Marketing is a must. There are a few good starter sources out there such as prmac, google ads (use their credit) and twitter but a real campaign is needed for many of the apps.
  • marplumarplu Member, PRO Posts: 412
    Marketing is a must. There are a few good starter sources out there such as prmac, google ads (use their credit) and twitter but a real campaign is needed for many of the apps.
    @iamcartez What kind of google ads? Like image/banner ads? Or text-based ads?
  • iamcarteziamcartez Houston, TexasMember Posts: 648
    @sadida172 I used text-based ads a few weeks ago and saw a nice surge in traffic to my app page. I used $30 for 350 clicks but only about 30 conversions.
  • marplumarplu Member, PRO Posts: 412
    Alright, thanks! I will try it now.
  • FallacyStudiosFallacyStudios Member Posts: 970
    In my opinion neither are really whole truths. There are factors at play for both. The market is just highly unpredictable, but marketing would be your better option.

    Yes one hit wonders happen, but still extremely rare. Being a great game many times plays no role. I've seen some of the best games flop, yet some of the worst very successful. I suppose luck plays a huge role in all of that. As well as if you are lucky enough that someone decides to feature it or write articles on it.

    Advertising is definitely your best hands on options. Although you can very well spend hundreds to thousands of dollars and never see an ROI. The market is just fickle like that.

    Point is, in my opinion anyhow, there is no sure way to make a game successful no matter how good or bad it may be. However, that doesn't mean you shouldn't atleast try.
  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited December 2013
    I do believe marketing is a you market is the thing. I'm just learning how to do this also. I'm having issues on how or where to start...biggest thing I can be trying to do is get the game in as many markets as possible...Apple IOS and X, Android, Windows, Facebook and even If possible personal sales.

    When trying to create revenue from a's either the game itself or with ads...personally I hate ads popping up every time I level up or 30 seconds into the game....however...strategically placed ads and non invasive soes not to turn people away from a developer is a good goal....if they like the game...regardless of a few ads...well placed....may be the difference of them looking for other games or apps you may have or avoiding you in the App Store. In my trade...the "cold calls" are the hardest to make....word of mouth is and always has been the key to growth.

    Get personal...believe in your app and talk about it everyone. You have to pay to create an ad on Facebook, ask your friends to share a page for your "Studio" or "app"...that's free...every now and then....share the page...not a bombardment....just start with a "cold call"....follow ups are "warm calls"...
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I agree with @FallacyStudios . The iOS market is so saturated now, it's almost impossible to get noticed, even with aggressive marketing. You're competing with about a billion other apps/games now, and I think for a game to be successful, you have to expand your horizons beyond iOS. My opinion is to release on every possible platform. Even that, coupled with marketing/advertising still won't guarantee success, even if your game is phenomenal.

    Facebook, Twitter, Youtube...all need to be taken advantage of. And Apple showcasing your game is almost the only way to succeed on the iOS App Store now. And to get Apple interested in showcasing your app, you need to take advantage of what iOS has to offer. Apple showcases games that take advantage of all the features that iOS provides. GameCanter, iCloud, Push Notifications, etc... The more iOS features you have in your game, the more Apple will be interested in showcasing it.

    Tizen will be available to us soon, and I think that will be a good place to focus on. Although, the Windows app store hasn't blown up like it was predicted to do when it came out, and it's been a year now with no real success stories to speak of, but that's because lots of people aren't on Windows 8, and lots of them don't want Windows 8.

    Take advantage of all platforms, and options that are available to you to get the word out about your app. Then pray to the digital Gods, and offer an iPhone 3 as a sacrifice.
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