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Tizen Publishing - Too Many Errors

Hi everyone. I am getting this problem when i try to sign the widget file obtained. (see attached screenshot)

"Too Many Errors"

I have tried publishing different games, with no success and I have also tried publishing using the windows 7 TizenIDE resulting in the same identical problem.

Anyone know the issue?

Comments

  • giacomopoppigiacomopoppi Posts: 914Member, PRO
    Note: when testing in the simulator the GS loading spins endlessly and never loads. (see screenshot). I believe this might be a GS related issue (?)

  • mcrtommcrtom Posts: 147Member, PRO
    They sent me that same screenshot as reason for rejection. My bad for submitting without testing, but I thought was worth the shot to make the contest deadline.
  • EspinoEspino Posts: 15Member
    I also get errors , it is normal ,
    Do not understand why Game Salad, tutorial puts a trite and what seems simple and then depart thousand complications.
    Can someone explain the whole process step ?
    thanks
  • tylerglessnertylerglessner Posts: 246Member

    Hi everyone. I am getting this problem when i try to sign the widget file obtained. (see attached screenshot)

    "Too Many Errors"

    I have tried publishing different games, with no success and I have also tried publishing using the windows 7 TizenIDE resulting in the same identical problem.

    Anyone know the issue?

    I get this too! I'm tagging @Codewizard
  • slowcutslowcut Posts: 164Member, PRO
    The same by me. I´ve done this:

    - remove all Apple related items from my game (Game Center, IAP, IPad resolution, etc.)
    - implement the "back"-button behavior
    - publish my game project on GS web publishing in the Tizen section (did not complete the EULA and description fields, only the mandatory ones)
    - click refresh page... when message appears that game is ready, don't click on "click here", instead click on "download" button next to "generate" button to get unsigned .wgt
    - open TizenIDE,
    - import .wgt to Project Editor (like it's described in the GS Cookbook or in this thread)
    - don't try to run application in any emulator (it will not work, so we have to trust that everything worked fine...)
    - build project
    - ignore all warnings, errors, etc... (I think that you can do nothing against them, so relax and hope that everything will be fine... I know it's hard, but there is no other choice)
    - take a look in your workbench folder, and locate the new (hopefully signed and proper working) .wgt and you're done
    - send it to Tizen to get approved
    - that's all

    Now I have to wait if the game passes the approval-process or if it will be rejected,
    I will post results as soon as I get message from Tizen.

    By the way: registration as commercial seller was a very quick process, took less than 12 hours, and now I am a commercial distribution seller.

    Does anyone has an idea how price politic in Tizen-App-Store will look like?
    What will be a reasonable price for a game?
    I have charged $ 0.99 and adjusted the funny currencies to a rounded price...

    At the moment there is no possibility for me in Germany to buy a Tizen device for testing,
    so it would be very fine, if the unsigned .wgts will work in the emulator... (little pre-xmas wish to Santa GSlaus)
  • giacomopoppigiacomopoppi Posts: 914Member, PRO
    edited December 2013
    @slowcut lets hope the gs staff have a solution, if not I'll try what you did :)
  • iKandyiKandy Imagineer of Crazy Shit New York CityPosts: 310Member
    Dear Slowcut,

    When I "build project" the app makes a folder in the workbench directory that includes the .wgt, and folders for actors, images, behaviors, etc.

    You are saying that I just send the .wgt to Tizen? ... and not the other stuff? Does the .wgt contain all the other stuff?
  • slowcutslowcut Posts: 164Member, PRO
    @iKandy as far as I know, it´s only the signed .wgt. You are asked to add he other stuff like icon, screenshots and description during the app-submitting-process.
    But I am also new to this, and I am no expert, and i am still waiting if my app gets approved, so you better ask the GS-guys for advice
  • iKandyiKandy Imagineer of Crazy Shit New York CityPosts: 310Member
    Apparently you just upload the .wgt and not the other stuff. So far, I've got two up for review... I'll let you know if they get approved.
  • jigglybeanjigglybean Posts: 1,584Member
    I think these errors are outside of our control because it appears to be the same for all of us. Same amount of errors and I bet all in the same places. Line 11(and others)

    Like Balls? Then click here! We've 100 coming soon

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    I ran my app in the tizen emulator with no issues so I would ignore the errors. Even Xcode throws errors on the GS viewer when you build it.
  • giacomopoppigiacomopoppi Posts: 914Member, PRO
    The problem is that the emulator doesn't even run the apps. Thats on my end at least :/
  • BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee
    You can ignore the errors and warnings they are being miss reported and are not valid.
  • giacomopoppigiacomopoppi Posts: 914Member, PRO
    @BlackCloakGS even though the emulator doesn't load and run the apps?
  • BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee
    edited December 2013
    @giacomopoppi I am not sure what is going on with the emulator but the false errors do not have to do with the emulator issue.
  • davidprdavidpr Posts: 2Member
    tried uploading a Tizen app but got this error:
    Warning
    The Author Signature is missing from the binary.
    Check if the Author Signature is valid in IDE and upload the binary file again.
  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee
    davidpr said:

    tried uploading a Tizen app but got this error:
    Warning
    The Author Signature is missing from the binary.
    Check if the Author Signature is valid in IDE and upload the binary file again.

    I had this issue too. I uploaded the UNSIGNED widget file to Tizen -- the one downloaded directly from the GS publishing page. That was a mistake on my part. Make sure you upload the SIGNED widget file that the Tizen IDE spits out. That should solve your issue.
  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Ah @braydon_sfx didn't watch my video huh...lol

    I submitted late at night. I watched your tutorial, but little or no sleep does things and you can easily make a mistake. ;)
  • joeykrug447joeykrug447 Posts: 2Member, PRO
    Did anyone find a fix for this emulator issue/do the games still run w/o emulator success?
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