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Officially announcing our game The Legend of LAIN

XREVGAMESXREVGAMES Posts: 19Member, PRO
Check out our app trailer at http://www.indiegogo.com/projects/the-legend-of-lain/x/4629232 . As we have made continued progress, game production costs have piled up so we at XREVGAMES ask that you please take the time to watch our trailer and donate to our cause so that we can complete our project. On behalf of us at XREV, thank you.

Comments

  • tatiangtatiang Posts: 11,791Member, Sous Chef, PRO, Senior Sous-Chef
    edited January 2014
    I like the look of the game and will probably buy it when it comes out but I don't see anything particularly innovative about the gameplay or graphics that would make me want to donate money to the cause. And the backstory for the game is very limited in terms of what I've come to expect from developers asking for donations to fund their dream projects.

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  • XREVGAMESXREVGAMES Posts: 19Member, PRO
    thanks for the feedback, and I agree. I'm going to update the page soon.
  • pHghostpHghost London, UKPosts: 2,301Member
    Also, you should beef up the perks. $20 for a promo code, when the app will probably cost a max of $3 when released is not convincing anyone. Look through perks of successful campaigns -- getting them right is crucial.
  • XREVGAMESXREVGAMES Posts: 19Member, PRO
    I want to again thank you for the feedback, after several hours of revising we updated our funding page.

    Here's the link:
    http://igg.me/at/XREVGAMES/x/4629232
  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,913Member
    edited January 2014
    Yes what I don't understand is if you have an artist and coder already what do you need money for? @RP and I develop our games, he is the artist and I am the coder, with very little money. Basically the cost of GS pro and developer account fees. To raise money you better be doing something crazy awesome and though nice this is not that.
  • jigglybeanjigglybean Posts: 1,584Member
    Good luck with the funding. @FryingBaconStudios marketing and cakes! :)

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  • JamieOneilJamieOneil Posts: 877Member
    @FryingBaconStudios I think I read something about them needing money for audio, I guess they don't have a composer in the team and need to hire someone, but I see where you are coming from, I don't think it costs $2,000 for some sound.

    But still, the game looks great!
  • XREVGAMESXREVGAMES Posts: 19Member, PRO
    edited January 2014
    Most of the most money would be for music, we have been working with a composer talking about prices per minute which is $150 per song + $50 per extra minute of that song and we were planning on having a different song for each world, and not only that but regular battles, boss battles, and so on. So adds up to about that.
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    edited January 2014

    Hi @XREVGAMES You could probably source copyright-controlled music for your game (there's tons of music library companies or similar on the web), pay the necessary royalty for usage and still, with all your tracks needed, you'd need only a quarter or less of $2,000.

    Btw, I like your game a lot; very good. Best of luck with sales.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • XREVGAMESXREVGAMES Posts: 19Member, PRO
    @gyroscope we have thought about that and might do that for some songs but from the start the one thing we planned on having was our own original soundtrack (songs made specifically for our game) and hopefully we can make that happen.
  • XREVGAMESXREVGAMES Posts: 19Member, PRO
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