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Animate or change sprite doesn't work if not same size?

Hey, I have a question, if I try to change a 32x32 sprite to animation or change into a 64x64 sprite, will it work?

I ask because my character just blinks when the animation occurs, without showing the sprites, so I was wondering if this had something to do with the sprite size?

Comments

  • bryanearlbryanearl Wasilla, AlaskaPosts: 49Member, PRO
    Please explain a little more about your issue? When animating sprites, I have used rules to change the size between animation sequences without any problems.
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    edited January 2014

    Hi @Franto in the main, there's no worry about changing the width of animation images, but not the height (although ideally, it's probably best to keep all the animation frames the same size).

    If you are getting unexpected results, it's probably something else going on.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • FrantoFranto Posts: 779Member
    Well, basically the default sprite is 32x32. The sprite it's being changed into for an attack animation is 3 64x64 images. I theorize it has something to do with size since I once observed something strange when I had a very large actor spawn a very small actor and what ended up happening was that when ever the actor spawned, it would only appear for a second, except stretched out to the same size as the giant actor and then dissapear. I managed to fix it by accident and get the actor to spawn them normally without knowing how I got it to spawn in such a way in the first place.

    And now with this new prob, I'm wondering if the size of the actor somehow affects things like animations, change sprite rules, and spawning other actors. I still haven't gotten the chance to solve this new problem though as I've been too busy. {I've managed to solve other problems on my own after tinkering around, but the graphical one is gonna need some work for me to understand.
  • SocksSocks London, UK.Posts: 12,822Member
    edited January 2014
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