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GRID said:Out of interest what is a 'good' price. And I'm not necessarily talking about just Ian's prices. Say I wanted all GFX done for a smallish game, lets say 10 backgrounds for levels and a few basic items such as floors / characters etc. What would be an average price people would charge?$1,000, $500, $200, $50? Ideas?
Photics said:What kind of backgrounds are these? Is it just a tiled background or is it an image? What sized graphics are you looking for?As for floors and characters, that's a bit vague. It depends on the types of characters, the style of the characters, if the characters are animated and the number of characters.I do understand the general theme of your question though. There are some talented artists here. I start to get interested in hiring them but I don't know enough details. That's why I usually end up ordering artwork online... if I don't make it myself.
GRID said:I am genuinely interested in paying for artwork. But like you said. I don't want to register my interest only to have them come back and quote $5,000
Photics said:I doubt it's $5,000. It might be more like $500, but I'm guessing. Most apps are lucky to make $500, so the range is probably between $250 and $500... which is why prices aren't publicized. There seems to be a queue, with higher paying jobs getting more priority.Also, the rules might change if you pay a freelancer more than $500-$600... you might need to fill out a 1099 form. That's why I like ordering artwork online. It's more like burger king. It's quick and I know what to expect. The freelancers here are more like a diner... you might spend more, but you can get more customization and better service.Bad analogy?! Maybe I'm just hungry.
debugdesign said:I pride myself on being fair, good value and charging within the means of my clients however this is the worse business model ever and I found myself in debt.
Chunkypixels said:The fact the development is for the appstore market shouldnt really have any bearing on how much an artist gets paid for the job at hand... if a job takes the artist 100 hours, then its worth 100 hours of compensation, regardless of how much the developer thinks it should cost.If your doing this as a business, then you really should be looking at spending a proper budget on your art and audio if your wanting good, original, one of a kind assets. Expecting custom artwork for a game to come in at under $500 is probably going to work for simpler games, but for anything with a decent amount of depth and polish your going to struggle.... Remember...$500 is realistically gonna buy you maybe one weeks worth of artists time... probably not even that if theyre good, and costing their work/time properly.
dhondon said:Do any of you guys (girls) go into an store expecting getting stuff for half price, just because you're indie devs? :PYou are doing a lot of people an favor here Ian, but remember; pricing too low destroys the industry. And most importantly; don't burn your candle at both ends.