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Better Cannon Rotation

GingerBGamesGingerBGames Posts: 390Member
edited 7:21AM in Working with GS (Mac)
Hello GS'ers,

Would anyone know how to fix the rotation problem in the GS Cannon template? As it is, the actor "Cannon" can spin in a 720 degree rotation, I want it to be a max of a 45 degree angle, I'm not seeing in there where that would be set. I do see a "max" formula, but i've never dealt with one of those before. Any suggestions would be greatly appreciated. Thank you all.
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