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Trouble installing gs viewer on iPad

I think I followed all the necessary steps to deploy (test) my game on my ipad and everything goes ok until I run the Gs viewer from Xcode.
Once I hit run (as described here: http://cookbook.gamesalad.com/tutorials/3/parts/61), instead of seeing the gs viewer on my connected ipad, my mac launches a simulated iOS (ipad)...and I have no idea why. The ipad is connected via USB, I can see it in my iTunes. Please help :(

Thanks,
Adam

Best Answer

Answers

  • adamrnjadamrnj Posts: 19Member
    Ok, I made some progress, but still getting an error. This is what I get when trying to start GS viewer on my iOS device, any clue what I can try next?
    -----
    No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
  • DuesDues Posts: 1,159Member
    Maybe you made a build for a later iOS then what you have installed on your device?
  • TouchiMediaTouchiMedia Posts: 154Member
    You need an Apple ios developer profile - $100 a year. It is unrelated to gamesalad. Apple requires all iOS tested devices to be signed up to a developer profile.. it can be abeit confusing at first ;(
  • adamrnjadamrnj Posts: 19Member
    I have the Apple profile and my ipad registered under it. I generated the cert, provisioning profile, everything I thought
    was supposed to be done. All good until trying to run/install gv on my ipad. I got the very latest iOS on it and made the GS built for iOS7 as well...very disappointing how difficult it is to test (at least initially).
  • adamrnjadamrnj Posts: 19Member
    If, for whatever reason, the built is off, how do I check/make sure the built of GS matches the iOS version of my iPad?
    Thanks in advance.
  • DuesDues Posts: 1,159Member
    Hmm...Im not very good with Xcode,but I remeber having the same problem once... I got the simulator showing. Cant remember how I solved it, but Im sure it was an easy fix. Sure you targeted your device when building?
  • adamrnjadamrnj Posts: 19Member
    Thanks guys. Got it working. It's always the simplest thing. In Xcode I would see my ipad as a device but it was not enough to make it work. As soon as I checked the the option to mark it for 'development' it started working.
  • Thunder_ChildThunder_Child Posts: 2,343Member
    Well you marked my answer as answered but I dont think I actually did...but maybe steered you somehow. Glad it working.
  • adcam303adcam303 Posts: 2Member, PRO

    Thunder_Child, I was having the same issues as adamrnj but no more thanks to you!

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