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How much money you do with games?

whatsup my friends
I am just curious about your personal gainings or the amount of oney you can normally make out of a 2d game. mine is not a big project. what u think?

Best Answers

Answers

  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO

    Ooh, about $3.50. Or $5,000. Or $48.75. Or $45,395.98. Or....

    Actually, I have a better game. I have this piece of string. How long is it?

    :P ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SocksSocks London, UK.Posts: 12,822Member
    edited January 2014
    gyroscope said:

    I have this piece of string. How long is it?

    For long string generally around 1.2 metres, for short string usually around 60cm, this rule tends to hold true for all string all around the world throughout history, there is very little variation.

    Try it for yourself, get some string (string on a roll is the cheapest) then cut off a 1.2 metre piece and measure it, you will find it is almost exactly 1.2 metres.
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Socks said:

    gyroscope said:

    I have this piece of string. How long is it?

    For long string generally around 1.2 metres, for short string usually around 60cm, this rule tends to hold true for all string all around the world throughout history, there is very little variation.
    Haha!! :))
    imGua said:

    it's a negative number =)

    :(( ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • j75j75 Posts: 235Member, PRO
    @Socks is correct in saying that a small game earns $215 per hour. However, there is no such thing as a 60cm string. They don't exist.
  • FrantoFranto Posts: 779Member
    edited January 2014
    I heard that people sell html5 games for $200 - $800 per game to website portals, then make more money off said game through rev-share, something around $15-$200 a week depending on popularity.
  • TinpotTinpot Posts: 54Member
    Unfortunately you wont find string for too much longer.
    Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!

    Dastardly Sods
  • SlickZeroSlickZero Houston, TexasPosts: 2,870Member, Sous Chef

    I have no friends. I'm a loser that makes video games all day. Will you be my friend?

  • SocksSocks London, UK.Posts: 12,822Member
    Franto said:

    I heard that people sell html5 games for $200 - $800 per game to website portals, then make more money off said game through rev-share, something around $15-$200 a week depending on popularity.

    The HTML guys are liars, I've seen them around the back of the local supermarket going through the bins.
  • SocksSocks London, UK.Posts: 12,822Member
    Tinpot said:

    Unfortunately you wont find string for too much longer.
    Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!

    Dastardly Sods

    A lot of game developers are going to be jumping on the string bandwagon as soon as iRope is out, best to get in early, I've got a couple of good ideas, one is a conker with a hole in it that you can thread onto the string, and use it to smash another conker set up in the same way, was thinking of calling Conkers™ ?

    Not sure whether to go in-string purchases or the advertising route ?
  • SocksSocks London, UK.Posts: 12,822Member
    @SlickZero

    Ha ! :))
  • tatiangtatiang Posts: 11,907Member, Sous Chef, PRO, Senior Sous-Chef
    Socks said:

    most people go for the $215/lifetime of game option as it comes with a free JPEG of a cat.

    There's no real way of knowing whether it exists or not, you need to simply 'believe'.

    Oh, I thought this was the cat you were referring to.

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  • tatiangtatiang Posts: 11,907Member, Sous Chef, PRO, Senior Sous-Chef
    @InovaTech People are reluctant to divulge how much they are or are not making with their games. But I have no such reservations. I'm happy to tell you that my first app made $4. I consider it a success. Games come in all flavors and some make $0 and some make $millions. I wish you luck!

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  • CodeMonsterCodeMonster ACT, AustraliaPosts: 1,078Member
    Iv spent countless months planning and making my game that I'll be releasing in early feb,
    And all I have to say is that I don't care how much money I make. Sure it would be great if it made lots of $$$$
    But I just like the feeling of having my first game on the App Store.

    Feels great :D
    Well it's gona feel great when I release it :)
  • SocksSocks London, UK.Posts: 12,822Member
    tatiang said:

    Socks said:

    most people go for the $215/lifetime of game option as it comes with a free JPEG of a cat.

    There's no real way of knowing whether it exists or not, you need to simply 'believe'.

    Oh, I thought this was the cat you were referring to.
    Schrödinger's JPEG, if you look at it closely you can see it's badly compressed, but if you put it in a drawer and can't see it then it's just fine. :)
  • SocksSocks London, UK.Posts: 12,822Member
    tatiang said:

    But I have no such reservations. I'm happy to tell you that my first app made $4.

    What did you do with the money, invest it or just go wild and blow it all on a coffee ?
  • Thunder_ChildThunder_Child Posts: 2,343Member
    Primordial strings are measured on a plank length....10 to the 143 power of a millimeter. This is also how much I have made on my single game in the App Store. I feel I owe them even.
  • StormyStudioStormyStudio United KingdomPosts: 3,987Member
    edited January 2014
    InovaTech said:

    whatsup my friends
    I am just curious about your personal gainings or the amount of oney you can normally make out of a 2d game. mine is not a big project. what u think?

    It's a little personal, but since your just so curious.. I've personally gained 2.3 kilograms,

    ...but not to worry it's slowly going down as I can't afford to feed myself due to my 2d game only earning enough to buy some small length string.. hopefully my next game, a medium to small sized project will mean I can at least maintain my current weight and one day buy some 1.2m string whilst stocks available.



  • TinpotTinpot Posts: 54Member
    Socks said:

    Tinpot said:

    Unfortunately you wont find string for too much longer.
    Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!

    Dastardly Sods

    A lot of game developers are going to be jumping on the string bandwagon as soon as iRope is out, best to get in early, I've got a couple of good ideas, one is a conker with a hole in it that you can thread onto the string, and use it to smash another conker set up in the same way, was thinking of calling Conkers™ ?

    Not sure whether to go in-string purchases or the advertising route ?

    Careful with Conkers @socks. Google has the patent to that.
    They picked it up with their purchase of motorola. Thats all they really wanted from Motorola!
  • InovaTechInovaTech Posts: 161Member
    i think $215 is sweet
This discussion has been closed.