How much money you do with games?

whatsup my friends
I am just curious about your personal gainings or the amount of oney you can normally make out of a 2d game. mine is not a big project. what u think?

Best Answers

  • SocksSocks London, UK.Posts: 12,822
    edited January 2014 Accepted Answer
    . . . amount of oney you can normally make out of a 2d game.
    $430.
    mine is not a big project. what u think?
    For a small one it will be $215, that's the general rule, big projects $430, small projects $215, you get half the amount for a small project, pretty much every 2D game sticks to this rule, there is very little variation in earnings from 2D games (much to Rovio's dismay).

    ;)
  • SocksSocks London, UK.Posts: 12,822
    Accepted Answer
    @jesse75
    @Socks is correct in saying that a small game earns $215 per hour.
    Yes, you can choose what best suits you, whether it's $215 an hour, $215 a week or $215 as the total lifetime income for your game, most people go for the $215/lifetime of game option as it comes with a free JPEG of a cat.
    However, there is no such thing as a 60cm string. They don't exist.
    There's no real way of knowing whether it exists or not, you need to simply 'believe'.




  • marplumarplu Posts: 412
    Accepted Answer
    And I think $215 is meant to be a joke ;) Nobody will give you specific numbers, one of the reason is that it will not influence your sales. I received a 4-digit $ amount for the first month of my first game, not because of rankings, but solely thanks to keywords. I also had apps which turned out to give me $50 and that's it. You can't calculate your income, unless you have a lot of experience, but even then it's still kind of hit or miss :) You shouldn't think about money while creating your first game. Just release it, advertise your game in forums, tell your friends about it and see what happens! Oh and for the next time: don't ask questions about income/revenue, you will just receive sarcastic answers, because you shouldn't ask this question. I gave you a semi-good answer, but this is the last time I'll respond to a "Revenue" or "Income" thread. :)

Answers

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,577

    Ooh, about $3.50. Or $5,000. Or $48.75. Or $45,395.98. Or....

    Actually, I have a better game. I have this piece of string. How long is it?

    :P ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    I have this piece of string. How long is it?
    For long string generally around 1.2 metres, for short string usually around 60cm, this rule tends to hold true for all string all around the world throughout history, there is very little variation.

    Try it for yourself, get some string (string on a roll is the cheapest) then cut off a 1.2 metre piece and measure it, you will find it is almost exactly 1.2 metres.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,577
    I have this piece of string. How long is it?
    For long string generally around 1.2 metres, for short string usually around 60cm, this rule tends to hold true for all string all around the world throughout history, there is very little variation.
    Haha!! :))
    it's a negative number =)
    :(( ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • j75j75 Member, PRO Posts: 235
    @Socks is correct in saying that a small game earns $215 per hour. However, there is no such thing as a 60cm string. They don't exist.
  • FrantoFranto Member Posts: 779
    edited January 2014
    I heard that people sell html5 games for $200 - $800 per game to website portals, then make more money off said game through rev-share, something around $15-$200 a week depending on popularity.
  • TinpotTinpot Member Posts: 54
    Unfortunately you wont find string for too much longer.
    Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!

    Dastardly Sods
  • SocksSocks London, UK.Member Posts: 12,822
    I heard that people sell html5 games for $200 - $800 per game to website portals, then make more money off said game through rev-share, something around $15-$200 a week depending on popularity.
    The HTML guys are liars, I've seen them around the back of the local supermarket going through the bins.
  • SocksSocks London, UK.Member Posts: 12,822
    Unfortunately you wont find string for too much longer.
    Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!

    Dastardly Sods
    A lot of game developers are going to be jumping on the string bandwagon as soon as iRope is out, best to get in early, I've got a couple of good ideas, one is a conker with a hole in it that you can thread onto the string, and use it to smash another conker set up in the same way, was thinking of calling Conkers™ ?

    Not sure whether to go in-string purchases or the advertising route ?
  • SocksSocks London, UK.Member Posts: 12,822
    @SlickZero

    Ha ! :))
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,944
    most people go for the $215/lifetime of game option as it comes with a free JPEG of a cat.

    There's no real way of knowing whether it exists or not, you need to simply 'believe'.
    Oh, I thought this was the cat you were referring to.

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  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,944
    @InovaTech People are reluctant to divulge how much they are or are not making with their games. But I have no such reservations. I'm happy to tell you that my first app made $4. I consider it a success. Games come in all flavors and some make $0 and some make $millions. I wish you luck!

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  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078
    Iv spent countless months planning and making my game that I'll be releasing in early feb,
    And all I have to say is that I don't care how much money I make. Sure it would be great if it made lots of $$$$
    But I just like the feeling of having my first game on the App Store.

    Feels great :D
    Well it's gona feel great when I release it :)
  • SocksSocks London, UK.Member Posts: 12,822
    most people go for the $215/lifetime of game option as it comes with a free JPEG of a cat.

    There's no real way of knowing whether it exists or not, you need to simply 'believe'.
    Oh, I thought this was the cat you were referring to.
    Schrödinger's JPEG, if you look at it closely you can see it's badly compressed, but if you put it in a drawer and can't see it then it's just fine. :)
  • SocksSocks London, UK.Member Posts: 12,822
    But I have no such reservations. I'm happy to tell you that my first app made $4.
    What did you do with the money, invest it or just go wild and blow it all on a coffee ?
  • Thunder_ChildThunder_Child Member Posts: 2,343
    Primordial strings are measured on a plank length....10 to the 143 power of a millimeter. This is also how much I have made on my single game in the App Store. I feel I owe them even.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,987
    edited January 2014
    whatsup my friends
    I am just curious about your personal gainings or the amount of oney you can normally make out of a 2d game. mine is not a big project. what u think?
    It's a little personal, but since your just so curious.. I've personally gained 2.3 kilograms,

    ...but not to worry it's slowly going down as I can't afford to feed myself due to my 2d game only earning enough to buy some small length string.. hopefully my next game, a medium to small sized project will mean I can at least maintain my current weight and one day buy some 1.2m string whilst stocks available.



  • TinpotTinpot Member Posts: 54
    Unfortunately you wont find string for too much longer.
    Apple is looking to buy it out, rebadge it iRope, then charge you $430 for 1.2 metres!

    Dastardly Sods
    A lot of game developers are going to be jumping on the string bandwagon as soon as iRope is out, best to get in early, I've got a couple of good ideas, one is a conker with a hole in it that you can thread onto the string, and use it to smash another conker set up in the same way, was thinking of calling Conkers™ ?

    Not sure whether to go in-string purchases or the advertising route ?

    Careful with Conkers @socks. Google has the patent to that.
    They picked it up with their purchase of motorola. Thats all they really wanted from Motorola!
  • InovaTechInovaTech Member Posts: 161
    i think $215 is sweet
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