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Hi Everyone


I just signed up GameSalad today. I have been googling for the right mobile game platform and found GameSalad and Unity3d. It seems to me that GameSalad is for simple games and Unity3d is for non-simple (or more advance) games. Also, GameSalad seems to serve non-programmers or novice programmers and Unity3d is for real programmers. Am I correct?

Since I never wrote a game before and like to create some simple mobile games like the all famous Flappy Bird, I decided to start with GameSalad. When I feel comfortable creating mobile games, I might be thinking to add Unity3d as my second platform for more advance games. What do you guys think?



  • WbokoWboko Tennessee, USAPosts: 621Member, PRO


    And based on what you are saying you are in the right place, just make sure to take time to learn more then GS has to offer and you will have fun!

  • UtopianGamesUtopianGames Posts: 5,687Member
    edited March 2014

    Hi and welcome, there's a big step from GS to Unity, stick around learn GS and then have a play with Unity.

    You can also try Corona (oh no i said the C word...and the U word hope @tenrdrmer doesn't see) GMStudio etc etc but GS is the fastest and easiest of the lot.

    We have free templates on DBA if this is something your interested in.


  • JScottJScott Posts: 143Member, PRO

    Welcome. You might be surprised by what you can make with GS.

  • quantumsheepquantumsheep Posts: 8,188Member
    edited March 2014

    There is nothing out there that I've found as simple to use yet powerful like GS. Nothing.

    Because there's a limited amount of behaviours, picking up GS is incredibly easy.

    Because these behaviours can be manipulated in so many ways (change attribute and constrain attribute are great - and there's the equations/logic you can put in, plus tables) it becomes really powerful depending on your experience.

    Don't mistake 'easy' for 'simple'.

    People focus on what tool they're using far too much.

    • I've seen awful games made with both GS and Unity.
    • I've seen awesome games made with both GS and Unity.
    • I've seen 'novice' and 'real' programmers make awful games.
    • I've seen 'novice' and 'real' programmers make awesome games.

    Use what you're comfortable with and have fun.

    I will say that if you can't make a good game in GS, then the chances of you doing well with another SDK are minimal.

    There are two main reasons that I'm looking at Unity3D:

    1. 3D
    2. Steam distribution for PC/Mac/Linux

    GS does neither of those. So it makes sense to look at Unity. Everything else is done in GS.

    Welcome to the forums!

    QS =D

    Dr. Sam Beckett never returned home...

  • Shadow_DevelopmentShadow_Development Rocklin, CA. United StatesPosts: 85Member

    Hello and welcome @wimpykid1570 . First I would recommend checking out the official GameSalad CookBook right here for very helpful tips on how to get started:
    One other way to find the CookBook is to navigate to: Help>CookBook. Once again welcome to the community, "I hope your games prosper throughout the world of imagination". - Philosopher Shadow_Development.

  • Braydon_SFXBraydon_SFX Posts: 8,981Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Hey hey! Welcome to the community!

  • wimpykid1570wimpykid1570 Posts: 2Member

    Thank you all for your feedbacks. I played around with GS for a while and I am getting to like it a lot. I will definitely stay with GS for my first few simple games or 2D games.

  • KillerPenguinStudiosKillerPenguinStudios Posts: 1,291Member

    Welcome! There is a lot to learn here!!!

  • LumpAppsLumpApps Posts: 2,869Member

    And let's not forget GS has a great community. But you must have noticed that by now ;)

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