Game running at double speed on device?

evandiazevandiaz Member Posts: 4
edited November -1 in Tech Support
I'm in the fine tuning stages of my game and in the creator preview on my mac it works correctly, but when I play the adhoc on my iPhone it plays at double time. I've got a timer that increases +1 every second and it's counting by twos instead of how it does in the creator.

frame rate is in generally the 40s, memory usage is a non-issue, but it is consistantly playing in double time...

I'm puzzled, any ideas??


  • firemaplegamesfiremaplegames Member Posts: 3,206
    It sounds like a logic bug to me...

    If I had to guess, I would think that you are somehow spawning two of those timers somewhere.

    Maybe on the Mac they are in sync and you don't notice it?

    I've never seen that otherwise.
  • evandiazevandiaz Member Posts: 4
    Comparing the adHoc with the creator preview, I notice that the actual game is running at the correct speed, it's just the one timer that is counting by twos, thus throwing off the balance of the game.

    Checking the scenes, I have one actor with display text game.levelTime

    LevelTime being a custom integer I created has this controlling logic:

    rule: when game.pause is false
    then: timer every: 1 sec (run to completion is off)
    Change attribute: game.levelTime to game.levelTime+1

    there is also only one actor in the scene controlling levelTime I cant find any logic bug :\
  • rebumprebump Member Posts: 1,058
    Wish all my GS games ran at double speed!!! ;-)
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