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The GameSalad February (2014) Game of the Month is..

dgackeydgackey Austin, TXPosts: 699Key Master, Head Chef, Member, PRO GameSalad Employee

... TINY GOALIE by @FatFish‌ Games!

Feb GOTM

Congratulations to Fat Fish Games, developer of our February GameSalad Game of the Month, Tiny Goalie.

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Check out our GOTM interview with Anthony from Fat Fish right here!

Dan Magaha · COO · GameSalad, Inc · [email protected]

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Comments

  • Braydon_SFXBraydon_SFX Posts: 8,964Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    No surprise there! Congrats, @FatFish‌ !

  • quantumsheepquantumsheep Posts: 8,188Member

    Grats! It's a great little game :D

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • LoadedLoaded Posts: 240Member

    Well done @FatFish lovin it!

    Website » Twitter » Facebook » Loaded Arts - Fun for thumbs.

    Developer Blog » 08/01/2015 - Week 72 – Apple, the great dictator…

  • clee2005clee2005 http://Donkeysoft.caPosts: 194Member

    Congrats! I really enjoyed playing it and recall at the time thinking, this is really well put together!

  • FatFishFatFish South East, UKPosts: 120Member

    It is awesome to get your hard graft acknowledged and actually win something! :)

    Thanks everyone :D

  • marplumarplu Posts: 412Member, PRO

    Saw that one coming ;)

  • findmattgamesfindmattgames Posts: 100Member, PRO

    Great job! I am still playing it!

  • willkeslingwillkesling Posts: 123Member, PRO

    congrats man!

  • kinzuakinzua Posts: 554Member

    Congrats ! Well deserved... i still play it on and off... Good work.

  • lycettebroslycettebros Posts: 1,598Member, PRO
    edited March 2014
  • DuesDues Posts: 1,159Member

    Congrats! @FatFish‌

  • YoRoosterYoRooster Posts: 159Member

    I love this game! Great work @FatFish

  • JungrilaJungrila Posts: 46Member, PRO

    Congrats, I love this game!

  • ArmellineArmelline Posts: 4,761Member, PRO

    Congrats! Was definitely the one that tempted me to download it :D

  • LumpAppsLumpApps Posts: 2,868Member

    Cool!

  • BitvorkBitvork Posts: 117Member

    Congrats! And I have to place a question. How did you create that SHARE button? I though GameSalad does not have "post email" and "facebook share" behaviors. :smile:

  • FatFishFatFish South East, UKPosts: 120Member
    edited March 2014

    @Bitvork said:
    Congrats! And I have to place a question. How did you create that SHARE button? I though GameSalad does not have "post email" and "facebook share" behaviors. :smile:

    Thanks @Bitvork‌

    This month I got the go ahead to have a more technical person port my game, and with that it gave us scope to support such share features like the one you've mentioned. It's a shame GameSalad doesn't support the share sheet yet, maybe it will with the pending Facebook sharing feature.

    The Android version is still using the GameSalad version though...for now at least :) as is my new game Tiny Touchdown

  • willkeslingwillkesling Posts: 123Member, PRO

    @FatFish brings up a good point about the sharing feature. Is this in the works. ( forgive me if it isn't and I haven't read it on the road map ) :)

  • LoadedLoaded Posts: 240Member

    @willkesling said:
    FatFish brings up a good point about the sharing feature. Is this in the works. ( forgive me if it isn't and I haven't read it on the road map ) :)

    @CodeWizard‌ ?!

    Also, I thought it was against the user agreement to mess with a GS binary?

    Website » Twitter » Facebook » Loaded Arts - Fun for thumbs.

    Developer Blog » 08/01/2015 - Week 72 – Apple, the great dictator…

  • CodeMonsterCodeMonster ACT, AustraliaPosts: 1,078Member

    @Loaded‌ gamesalad rules are so unclear these days its ridiculous.

  • LoadedLoaded Posts: 240Member

    I don't blame @FatFish for what he has done. Fair play. Sharing capability should be at the core of what GS have on their roadmap, it is a well know fact that social games are are making dollar bills (Candy Crush, Clash Of Clans etc etc) and calling on iOS functionality would be easier to implement I would have thought.

    He's implemented Applovin too and I think all the monetization options (AdMob, Apploving etc) should be open to pro users. Good luck @FatFish

    Website » Twitter » Facebook » Loaded Arts - Fun for thumbs.

    Developer Blog » 08/01/2015 - Week 72 – Apple, the great dictator…

  • FatFishFatFish South East, UKPosts: 120Member
    edited March 2014

    Thanks @Loaded‌ :)

    I find that if an engine doesn't meet your intensions for the game, you're always going to explore alternative options. I was just lucky I was able to pass it on to someone that is way more skilled than I in porting it all over this month to help with sharing and also increase my options for advertising.

    These are two key areas in which I feel GameSalad should focus on, to give us developers the chance to make a decent amount of revenue and help fund our jobs and/or our hobbies. :)

  • lycettebroslycettebros Posts: 1,598Member, PRO

    Does that mean the binary for Tiny Goalie was edited post-GameSalad @FatFish?

  • FatFishFatFish South East, UKPosts: 120Member
    edited March 2014

    @lycettebros said:
    Does that mean the binary for Tiny Goalie was edited post-GameSalad FatFish?

    No it was a complete rewrite, done at the end of this month using a totally different engine. I can't say what engine as that is against the forum rules, I think.

    I wouldn't even know where to begin when editing a Binary. I am just an artist that can drag and drop boxes in GameSalad to make things move. LOL

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member
    edited March 2014

    Neat game. It also demonstrates that a solo developer can make a widely popular game based on a simple concept... and build it with GameSalad! Very encouraging to me, and no doubt to quite a few of you too.

  • FatFishFatFish South East, UKPosts: 120Member

    Thanks @PhilipCC‌ I totally agree. Sometimes you don't need to overcomplicate things :)

  • BazookaTimeBazookaTime Posts: 1,274Member

    Great Game!

  • junaid558junaid558 Posts: 29Member, PRO

    @FatFish,congrats on your success.....but how did you manage to add ads in android? and how did you manage to incorparate google play services...???,i was really shocked on seeing this lol:)

  • FatFishFatFish South East, UKPosts: 120Member
    edited April 2014

    @junaid558 said:
    FatFish,congrats on your success.....but how did you manage to add ads in android? and how did you manage to incorparate google play services...???,i was really shocked on seeing this lol:)

    If you read the thread above, this game has been ported to a different engine (that supports the features you mentioned) since winning in February. PM me if you need any details. :)

    Tiny Touchdown on iOS and Android is still using the Game Salad engine.

    @BazookaTime said:
    Great Game!

    Thanks @BazookaTime‌ :)

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