Creating an in game Map

raze_struckraze_struck Member, PRO Posts: 141

Hello all,

I was wondering what is the best way to create an in game map, like in metroid, that updates your current position based on where you are in the map. Lets say the one map covers the entire game and all its scenes as well.

I know you can create individual map objects (little boxes) and change their color when you overlap an invisible boolean in your scene, and by that same logic when that boolean is true you can interpolate the position of your actor on the map to the appropriate square. This method is far too tedious, and I refuse to believe there are no other options. Please someone help !


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