Prevent actors overlapping
I'm a newcomer to Gamesalad and working on a game where 2 groups of actors fight eachother, and its working okay but once they move to eachother to fight they overlap. I tried to create actors that attach to the groups and are larger than the actor himself with the collision behaviour to bounce if they collided with either the attachment or the ally/enemy. On all actors the bounciness is 0 and the attachments are immovable. For some reason that doesn't work though and they still pile up.
The movement behaviour is set with rules that if Enemy1 distance < Enemy2 distance MoveTo Enemy1 etc.
How do you basically give an invisible shield to all the actors that would block anyone from overlapping?