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Burst Blade high res graphics

FrantoFranto Posts: 779Member

I'm going with resizing my hero's sprite from 32x32 to something bigger. I've drawn the new hero sprite at a high res so that it can be shrunk down to any size below that. I might go with 48x48 with a sprite that double that as the new hero sprite to keep the mechanics as close as possible to the original, or I could make the character bigger but have to redraw all the dragons sprites to higher def to match.

A work in progress of the high res version of the game with the old sprite of the hero.

Older version of the game:

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