App rejection due to In-App Purchase error
Hi there I'm trying to submit my game to Apple however twice now they have rejected it on account of -
"Specifically, we could not successfully download the In App Purchase.".
The thing is it works perfectly for me using an Ad-Hoc build distributed by testflight. I simply tap buy and the app shows a successful message but it seems when the apple employee tries they get an error (see screenshot)
..... So I really have no idea what to do as I can't even recreate the error. Is this some known issue at present ?