Animated Opening Scene am I doing it right? :D
Hello GS peeps!
I am creating an interactive story and I need a little help with the opening/menu scene.
I'm creating the App to target Ipad 1024x762 and the Kindle HD 1280x800.
My GS project is set to 1280x800. Is this alright?
Now using Resolution Independence, I need to import the images 2x as big. So its compatible with all devices. Right?
The way I'm playing the animations in GS is using the Timers and Animation Behavior.
I'm exporting my PNG Image Sequences from After Effects, the background, the train, the buttons, the mouse, and the white fade.
The reason I animated everything in After Effects is because it gives me more freedom to do the Animation. e.g the Blur
on the train, the slow out whens its stopping, the zoom out of the backgorund, ect...
However just the train has 110 frames, first I imported it at 2x the size which is 2560x1600 (which comes to almost 200mbs) and divide actor size by 2 so it fits the 1280x800... is this the right procedure to import images?
Then i tried importing it at 1280x800 (which I guess would be a no-no if I'm using RI,) it plays fine at 24fps, but when I imported another element like the button with the animation, Game Salad starts to crash, which I guess its because of too many frames and too big for it to handle.
What I'm trying to figure out is if there is a way of having the same control over the animation, or a way to create the animation exactly like the one on the link, just using Game Salad?
I know you can use you move behaviors, but is it possible to slow out the train as I have it on the animation, and is it possible to fade in and out actors?
Basically how would YOU do that animation I provided, in Game Salad?? what would be your procedure?