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Google To Stop Labeling Apps With In-App Purchases As 'Free'...

WbokoWboko Tennessee, USAPosts: 621Member, PRO
edited July 2014 in Miscellaneous

Just in case anyone is working on a free game with an "In App" for Google Play...

www.forbes.com/sites/larrymagid/2014/07/19/google-to-stop-labeling-apps-with-in-app-purchases-as-free/

Comments

  • Tiny_IdeasTiny_Ideas Posts: 326Member

    About time...

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,909Member

    Soon this will be the norm on all platforms.

  • jigglybeanjigglybean Posts: 1,584Member

    Well done to the 'big boys' of gaming such as EA and Capcom for using such misleading text with the likes of Smurf Village and Dungeon keeper.

    However, with control freaks Apple changing their advertising rules, where can the small indie developer turn to and try and make a successful game?

    I think this is a nail in the coffin for indies and publishers mop up and dominate and much like the console market, turn it into a pile of generic muck

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  • Tiny_IdeasTiny_Ideas Posts: 326Member
    edited July 2014

    @jigglybean said:
    Well done to the 'big boys' of gaming such as EA and Capcom for using such misleading text with the likes of Smurf Village and Dungeon keeper.

    However, with control freaks Apple changing their advertising rules, where can the small indie developer turn to and try and make a successful game?

    I think this is a nail in the coffin for indies and publishers mop up and dominate and much like the console market, turn it into a pile of generic muck

    There is like three indie companies that I would buy from, the rest are well established companies. Expect for the one off hit from a random indie, the rest are basically killing the market. I admire the people who try put out original work that takes more than six months to make.

    This is really "a nail in the coffin to the people trying cash in." It is a bit of a shame this hasn't happened earlier in my honest opinion. But that's me and it clear annoys others.

  • WbokoWboko Tennessee, USAPosts: 621Member, PRO

    Yes, I think this is a great idea!!!

  • ookami007ookami007 Posts: 581Member

    This is a HUGE blow to many indie developers who purchase art resources. Many come with a license that you're allowed to use it in FREE apps... but you have to purchase another license (10x more) if it's a PAID app.

  • 3DMA3DMA Posts: 162Member, PRO

    @ookami007‌
    If you use purchased Art for a "Free" App that has in App Purchase, you WILL need an extender License too ;-)
    As soon as money is involved (direct or indirect) it´s always extender License.

    FYI

  • WbokoWboko Tennessee, USAPosts: 621Member, PRO

    @ookami007 said:
    This is a HUGE blow to many indie developers who purchase art resources. Many come with a license that you're allowed to use it in FREE apps... but you have to purchase another license (10x more) if it's a PAID app.

    I think that might help some developers to take time and learn to build their own stuff.... Just saying!

  • 3DMA3DMA Posts: 162Member, PRO

    @Wboko‌
    Just my thoughts :-)

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