Help! - issues not being able to set or inherit layer / Z depth for spawned actors?
Hi guys - could really do with some help, as this is driving me mad!
I spawn board cells into a game board, the edge graphic of which, is visually 'higher' than the cells. The prototype and design-time instances of these cells are in the correct layer, and shadows from the 'raised' game board are supposed to fall over the cells?
When these cells were created at design time, and I could manually change the order, all was good. However, when spawning new cells, I seem to have no control over the Z index/order of the spawned cells? - I have tried altering the order, moving between layers, etc, but all to no avail - they don't seem to move any further even in front of (let alone behind!) other actors, regardless of what I do to either the spawned or initial actor or prototype?
Any help in being able to specify or restrict spawned actor Z location/order would be massively appreciated guys!