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A question about spawning

POLYGAMePOLYGAMe Posts: 3,470Member
edited 10:37PM in Working with GS (Mac)
I'm working on my first "proper" game. it's an R-Type styled shooter. For the enemies, I have a bunch of different "waves" and I have spawn points set up with timers so that the actors are spawned in different waves throughout the level. For example, the second enemy type doesn't appear until about 20sec into the game by use of a "in 20 sec" timer. Is this the correct way to do this?

I understand spawning heaps is very processor intensive but how else would I do this?

Cheers in advance!

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