How does collision take place on overlapping actors?
I still have a problem about the animation overlapping, how do I make it look like hitting the target?
or should I make a limited-range animation for that attack animation?(it's a warrior attack an enemy)
There is no tutorial covering about on how to detect animation overlapping.
And how do I make a counter per monster killed inside the dungeons? >> this is for clearing dungeons to advance into the next stages.