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Poodle Invasion featured at IndieGames.com !!!

nulonulo Posts: 315Member
edited November -1 in Introductions
Hey there everyone!
Just stopping by to tell the latest achievement of #poodleinvasion
it has just been featured at indiegames.com "the weblog"!!

the software can still be in beta, but what really matters are your ideas!!
so keep working on games you love!

*just highjacking my own thread*
I still have some promos for the latest update!
so, just post below with your email, and ill send you one!

*edit
http://www.indiegames.com/blog/2010/06/iphone_game_pick_poodle_invasi.html

Comments

  • design219design219 Posts: 2,273Member
    Very good nulo! You should post a link to the feature.

    And I'll give your game a go.

    billcox at ksdweb dot com

    Thanks!
  • quantumsheepquantumsheep Posts: 8,188Member
    Superb! Well deserved, sir!

    Poodle Invasion is one of my fave ever GS games. Actually, scratch that. One of my fave games on the iPhone, regardless of how it was made!

    Continued success for you, sir!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • nulonulo Posts: 315Member
    thanks guys =)

    sent you the promo design219!

    @qs you exaggerate sometimes! ;P
  • design219design219 Posts: 2,273Member
    Got it, thanks! I'll review this weekend.

    _______________

    Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
    Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
  • RHRH Posts: 1,079Member
    I just saw it on the app store. It's the first app in the 'What We're playing' in games on the iTunes store. Although I would guess you already knew about that? Nice one :)
  • quantumsheepquantumsheep Posts: 8,188Member
    nulo said:
    @qs you exaggerate sometimes! ;P

    I've denied that a million times before!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Hi Nulo, excellent graphics; looks a fun game to play. Good luck with sales!

    :-)

    PS Really like the font you've used as well; I guess the text is as images, being an unusual font. I thought recently it'd be nice for GS to include a typeface bitmap font editor at some stage, i.e put bitmaps of each letter/number and GS could do the rest. Don't know what anyone thinks about that.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • quantumsheepquantumsheep Posts: 8,188Member
    Just being able to use fonts we already have on our computer would halve the amount of time it takes to make a game.

    (there's me not exaggerating again!).

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    Hi quantumsheep, yes, i see your point! It would fairly time consuming.

    Having said that, I guess we're stuck with the fonts in the iPhone/iPad, otherwise it'd surely replace them with a default font. If anyone intends to use a lot of text in a game app and wants a font not supplied, it might become memory-hungry with a lot of text graphics, as you know. A bitmap editor/generator would do the trick (as you know as well!!).

    OK, thinking out loud now (as I was in the last para anyway ;-) the generator to replace each letter as the graphic supplied would have to be woven into the finished app I would think, so that would negate any saved memory anyway...

    Right; thought it through; forget the bitmap generator; I'll stick with iPhone/iPad fonts or graphics...

    :-)

    PS apologies nulo for sidetracking your thread!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

This discussion has been closed.