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looking for, a good 3d modeler program, for a beginner

So i want to create a 2d game like fruit ninja so i need a 3d program like sketchup that allow to export 3d file that will be recognized by after effects

Comments

  • BBEnkBBEnk Posts: 1,764Member

    Blender is great and Free but not sure if it exports to after effects.

  • Andrea_ComisiAndrea_Comisi ItalyPosts: 328Member

    @bbenk the only think i need is the program allow to create an animation like the rotation of the fruit in fruit ninja, anyway... Thanks

  • BBEnkBBEnk Posts: 1,764Member

    Blender can do that and export the .png image sequence that can be used in Gamesalad, but it has a learning curve.

  • POLYGAMePOLYGAMe Posts: 3,470Member

    I second Blender. I'd never done 3D before, followed a few tutorials and now I've done a whole game full of models. It's really nice to use, too :)

  • pHghostpHghost London, UKPosts: 2,299Member

    http://www.cheetah3d.com is a good tool.

    Personally, I use Cinema 4D, but that's on the more complicated side (I've got 8 years experience, heh).

  • Pocket_TechPocket_Tech Posts: 50Member

    @BBEnk‌ has it. I once was in your shoes looking to create a fruit ninja style game. I used Blender and created 3D lanterns not fruit but similar in shape. Using Blender I created the models then would rotate them very slightly and render a png image obviously with transparent background. From there I took them to photoshop where I adjust the colours and size. In the end I'd have about 20 - 30 images use animate behaviour and boom.

    The more images make a smoother transition.

  • Andrea_ComisiAndrea_Comisi ItalyPosts: 328Member
    edited September 2014

    Thank you @pocket_tech @phghost @polygame and @bbenk i will use blender and when i will finish,if i finish the game, you will be the first at know that

  • POLYGAMePOLYGAMe Posts: 3,470Member

    Check out the tutorials here: http://www.cgmasters.net

    I did some free ones then bought some DVDs. SOOOOO helpful ;)

  • Pocket_TechPocket_Tech Posts: 50Member

    @Andrea_Comisi Let me know if you have any questions with Blender it can be even more frustrating then gamesalad as its free software. Not to poach your thread, I just released a promo video of my game which the lanterns were made in Blender as I said.
    A lot can be done in GameSalad for those who have skills in 3D animation even though its a 2D engine. Good luck!

  • Andrea_ComisiAndrea_Comisi ItalyPosts: 328Member

    @Pocket_Tech said:
    Andrea_Comisi Let me know if you have any questions with Blender it can be even more frustrating then gamesalad as its free software. Not to poach your thread, I just released a promo video of my game which the lanterns were made in Blender as I said.
    A lot can be done in GameSalad for those who have skills in 3D animation even though its a 2D engine. Good luck!

    Thanks but i don't think i will make the 3d animation i (it's too complicated for me im only 14!!) if i will make this project im going to create a 2d animation

  • pHghostpHghost London, UKPosts: 2,299Member

    @Andrea_Comisi said:
    Thanks but i don't think i will make the 3d animation i (it's too complicated for me im only 14!!) if i will make this project im going to create a 2d animation

    Well, do check out http://www.cheetah3d.com as it is a lot simpler than Blender.

  • Andrea_ComisiAndrea_Comisi ItalyPosts: 328Member

    @pHghost said:
    Well, do check out http://www.cheetah3d.com as it is a lot simpler than Blender.

    thanks

  • POLYGAMePOLYGAMe Posts: 3,470Member

    Having used both Cheetah and Blender, I'd have to recommend Blender more. It's much more powerful and way less buggy. Cheetah is good and is slightly easier to learn (though, that's debatable, I actually found Blender much easier, once I got used to the GUI) but it costs money and I found it did some really strange stuff with my geometry from time to time. Also, Blender makes it much easier to mess around with pivot points etc. Also, the support is much greater. There are TONS of tutorials out there.

    Put it this way, I'd never done any proper 3D modelling (other than REALLY basic stuff in Cheetah - I never got too far with Cheetah). Within one week (learning and viewing tutorials as I went) I had made this in Blender:

    Blender does seem really daunting at first, but it's really not. Do a tutorial or two on the app and GUI itself and you'll be away in no time :)

    At the end of the day, I guess it's personal preference. Both are good tools and hey, if you've got the money, you could even check out Maya or Cinema 4D!

  • Andrea_ComisiAndrea_Comisi ItalyPosts: 328Member

    @POLYGAMe said:
    Having used both Cheetah and Blender, I'd have to recommend Blender more. It's much more powerful and way less buggy. Cheetah is good and is slightly easier to learn (though, that's debatable, I actually found Blender much easier, once I got used to the GUI) but it costs money and I found it did some really strange stuff with my geometry from time to time. Also, Blender makes it much easier to mess around with pivot points etc. Also, the support is much greater. There are TONS of tutorials out there.

    Put it this way, I'd never done any proper 3D modelling (other than REALLY basic stuff in Cheetah - I never got too far with Cheetah). Within one week (learning and viewing tutorials as I went) I had made this in Blender:

    Blender does seem really daunting at first, but it's really not. Do a tutorial or two on the app and GUI itself and you'll be away in no time :)

    At the end of the day, I guess it's personal preference. Both are good tools and hey, if you've got the money, you could even check out Maya or Cinema 4D!

    Thanks for the help but now i m working on an other project.

  • pHghostpHghost London, UKPosts: 2,299Member

    Was it the latest version of Cheetah you tried? Blender is of course more powerful, but most of that extra power is completely unnecessary if all you need is to make an item you want to rotate and render as a 2D sprite.

    If you want to go all out and learn 3D, I can't recommend Cinema 4D more. I've been using it for over 8 years and it's great.

  • POLYGAMePOLYGAMe Posts: 3,470Member
    edited September 2014

    @pHghost said:
    Was it the latest version of Cheetah you tried? Blender is of course more powerful, but most of that extra power is completely unnecessary if all you need is to make an item you want to rotate and render as a 2D sprite.

    If you want to go all out and learn 3D, I can't recommend Cinema 4D more. I've been using it for over 8 years and it's great.

    No, I'll admit, it was a while back. But I decided rather than lay out more cash for the newer version, I'd actually put some effort in to learn Blender. Was well worth it :)

    In saying that, a friend of mine who makes racing games uses Cheetah and he loves it but does admit it still has some pretty odd bugs. He just prefers to use it over Blender to support the dev, which is fair enough.

    I found the modifiers to be a little counterintuitive in Cheetah. I think Blender's problem is it looks really advanced, due to the bazillion menus on screen at once, but it's really pretty intuitive. Most people just don't actually sit down and learn it (myself included until recently. lol).

    EDIT: In saying all this, I found Cheetah to be really easy to do basic animation with keyframing. I haven't attempted animation in Blender but it was really nice and easy in Cheetah.

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