Is there any way that each actors have their own attribute?
What I mean is,
that let's say there is an actor named 'Soldier' that has HP attribute and Damage attribute in it
And This 'Soldier' actor spawns every seconds.
And there is an other actor named 'Monster' that also has HP and Damage attribute in it.
I want an action that if 'Soldier' collides with 'Monster', Then 'Monster's HP attribute gets subtracted by 'Soldier's Damage.
But basically what I want to know is how to Use other actor's own attribute on action on..
I think I could use it before but not anymore.