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Stable Release - Macintosh GameSalad Creator 0.12.10

BlackCloakGSBlackCloakGS Key Master, Head Chef, Member, PRO Posts: 2,250 GameSalad Employee
edited October 2014 in GameSalad Kitchen

Stable Release 0.12.10

Features:

  • Yosemite and iOS 8 compatibility
  • Google Store In-App Purchase compatibility
  • New In-App Purchase system and behaviors for iOS, Google, and Amazon
  • New selection of GameSalad Templates on the Creator Dashboard
  • New iPhone 6 and iPhone 6 Plus game project resolutions for Creator
  • Added Resolution Independence support for @3x images
  • Added support for iPhone 6 and iPhone 6 Plus Custom Loading Images
  • Added file encryption for published apps

Fixes:

  • RevMob and ChartBoost SDKs updated for iOS 8 and Android
  • Fixed Mac App rejections from the App Store
  • Removed blank fields on Viewer aspect ratio picker
  • Updated Help and Feedback buttons to point towards new URLs
  • Fixed Android apps resetting after waking the device up
  • Fixed issues with signing Mac Desktop Apps on OSX 10.9.5 or higher
  • Updated image loader to try different resolutions as a fallback incase current resolution art is missing.
  • Fixed screen rotation not working on iOS 8 devices.
  • 0.12.10 Build Note: Fixed Network Table behaviors not displaying data when retrieved from a server (only occurred in previous 0.12 builds)

Note: iOS binaries are now built against the iOS 8 SDK.

See the GameSalad Cookbook for tutorials on using the new IAP system , Google IAP, Amazon IAP and iOS IAP

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Comments

  • Bad wolf GuyBad wolf Guy Member Posts: 206

    Thank you :)

  • gingagaminggingagaming FREELANCE GS DEV Member, PRO Posts: 1,614

    Its like DeJaVu...

    Thanks guys. Fingers crossed this side.

  • SocksSocks London, UK.Member Posts: 12,822

    Great work !

  • mc99093mc99093 Member, PRO Posts: 133

    Thanks for the release I looked forward to using the encryption.

  • robertkdalerobertkdale USAMember Posts: 912

    Thank you :D

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • MalkovichMalkovich Member, PRO Posts: 116

    Thanks for your hard work!

  • BlackCloakGSBlackCloakGS Key Master, Head Chef, Member, PRO Posts: 2,250 GameSalad Employee

    Added a link to our new Amazon IAP tutorial

  • ycanycan Member, PRO Posts: 207

    I love you guys ! Really you are working hard B)

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited October 2014

    Congratulations. This really came out of the blue. We know how the GS Team have been slogging away at all the issues and bugs, but I was beginning to think they were insurmountable.

    This is better than Christmas morning! 5 (*) Effort

  • AJaymzAJaymz Member, PRO Posts: 164

    Prepare for no sleep for a while!

  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792

    Glad to see this update, cheers.

    Give me a buzz if you need some original music in your games.

  • BlackCloakGSBlackCloakGS Key Master, Head Chef, Member, PRO Posts: 2,250 GameSalad Employee
    edited October 2014

    Also forgot to add this release has really good unicode support for tables.

  • maurice_murphymaurice_murphy Member, PRO Posts: 15

    Thanks!!!!!!!

  • LingoLordsLingoLords Houston, TexasMember, PRO Posts: 26

    Could someone explain exactly how to convert .gsrcproj files to .gsproj? I have tried several ways and keep getting the same "GameSalad cannot open files in the "com.gamesalad.gsrcproj" format" error message, even though my file extension is .gsproj. Please help. Thank you in advance...

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited October 2014

    @MoneyButtonZ said:
    Could someone explain exactly how to convert .gsrcproj files to .gsproj?

    Just change .gsrcproj suffix to .gsproj in the Finder before you open the file.

  • LingoLordsLingoLords Houston, TexasMember, PRO Posts: 26

    I appreciate the help. I did exactly what you said, and it still gives me the error i mentioned before. Steps I took: right click file, select Reveal in Finder, single clicked file, changed suffix to gsproj, clicked off file, right clicked file, select Open With, checked Always Open With, select GameSalad (12.10), click Open... And I get the error message every time.

    Am I missing something? Thank you in advance...

  • LingoLordsLingoLords Houston, TexasMember, PRO Posts: 26

    FIXED!!! I just found a new use for DeepBlueApps 'GS Quick Resize' program. Steps: Open GS Quick Resize, Drag gsrcproj file to app, Change name with gsproj suffix, select destination, click Process. Worked perfectly. Thanks for your assistance, I hope this helps others....

  • BlackCloakGSBlackCloakGS Key Master, Head Chef, Member, PRO Posts: 2,250 GameSalad Employee

    should be .gameproj on mac

  • LingoLordsLingoLords Houston, TexasMember, PRO Posts: 26

    Your right... I resaved it as such (.gameproj). Thanks.

  • clee2005clee2005 http://Donkeysoft.caMember Posts: 194

    Yay GS team! I look forward to every release. Cheers!

  • NimbleBugNimbleBug Member Posts: 483

    Thanks for Update :D

  • kirafukirafu Member Posts: 311

    Thanks for your hard work!!!!i love you gs team!!

  • yattamoveyattamove Member Posts: 236
    edited October 2014

    Wow stable release! Thanks GS team! Sleepless nights here I go again..

  • colandercolander Member Posts: 1,610

    I just tried to upload using the new application loader and got this error: ERROR ITMS-9000: "The IPA is invalid. It does not include a Payload directory."

    I downloaded my app from the publishing server signed it with an App Store Provisioning profile, compressed it and changed the file extension to .ipa uploaded it and half way through it spat out this error. Anyone know what is causing this?

  • LovejoyLovejoy Member Posts: 2,078

    @colander said:
    I just tried to upload using the new application loader and got this error: ERROR ITMS-9000: "The IPA is invalid. It does not include a Payload directory."

    I downloaded my app from the publishing server signed it with an App Store Provisioning profile, compressed it and changed the file extension to .ipa uploaded it and half way through it spat out this error. Anyone know what is causing this?

    Why did you change it to .ipa? Just upload the zip file.

    Fortuna Infortuna Forti Una

  • colandercolander Member Posts: 1,610
    edited October 2014

    @raycur09 said:
    Why did you change it to .ipa? Just upload the zip file.

    You are right and I don't know what the hell is going on at Apple. I went to upload the same game on the 20th and when I tried to upload the zip file it was greyed out and I couldn't select it. I thought now that Apple has a new uploader and acquired Testflight maybe they changed the extension to ipa so I tried that and it worked and I distributed it through Testflight.

    Today it allowed me to select the ipa file and it verified it and commenced the upload process. At some point I got the error above. Now it will once again accept zip files. They make so many changes it becomes an arduous process.

  • LovejoyLovejoy Member Posts: 2,078

    @colander said:
    Today it allowed me to select the ipa file and it verified it and commenced the upload process. At some point I got the error above. Now it will once again accept zip files. They make so many changes it becomes an arduous process.

    Yeah its a pain in the butt. But if you ever have to send an .ipa, the correct way is to sign the app, put it in a folder named Payload, then compress it and change it to .ipa

    At least thats how it use to be back when i used test flight.

    Fortuna Infortuna Forti Una

  • colandercolander Member Posts: 1,610
    edited October 2014

    @raycur09 said: Yeah its a pain in the butt. But if you ever have to send an .ipa, the correct way is to sign the app, put it in a folder named Payload, then compress it and change it to .ipa

    >

    At least thats how it use to be back when i used test flight.

    Now that you mention it that's what I did the first time but forgot to do this time so I wonder of I had done that if it would have worked this time? Interesting but I am not going to try it again to find out.

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