fade between scenes

sysadssysads Member Posts: 146
edited November 2014 in Working with GS (Mac)

hi, i am looking a for the simply way to fade between scenes when a button actor is clicked on.

Comments

  • MattButlerStudiosMattButlerStudios Member Posts: 486
    edited November 2014

    Here I just put together this quick project for you.

  • sysadssysads Member Posts: 146

    Thanks @MattButlerStudios‌ , but I still can't get it to work well. Besides, covering my entire screen makes it even difficult to work with my buttons on screen. I would have assume that this feature was built into the application.

    Is there no tutorial on when you click a button, it fades into another scene and fades back when another button on 2nd scene is pressed.

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    Drag the black screen off of the scene until you are finished making the rest of the game. Just make sure that it is back in place before you run the project. I will edit the project and make it so that the second button fades the screen and returns to the first scene.

  • sysadssysads Member Posts: 146

    @MattButlerStudios said:
    Drag the black screen off of the scene until you are finished making the rest of the game. Just make sure that it is back in place before you run the project. I will edit the project and make it so that the second button fades the screen and returns to the first scene.

    Thanks, will wait for it

  • sysadssysads Member Posts: 146
    edited November 2014

    anyone able to assist with the best way to fade between scenes pls :'( on button press

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    Sorry for the wait. Here it is! :)

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2014

    ...

  • sysadssysads Member Posts: 146

    Thanks @MattButlerStudios, i was able to sort mine out using your concept.

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    interpolate self.color.alpha to 0 for 1 second and put ease out. Thats it :)

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