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Actually making money

I was doing development for ios but due to the 85% market share in decided to focus on android,

My question is the only way of making any income is can see is Revmob or chartboost I've set up Revmob and with 350 impressions 100 click throughs it's made a grand total of $0.0348 which is pritty appalling.

I see gamesalad still isn't offering IAP via Google play which is just rubbish, so that's out for the time being.

Anything I'm missing or any ideas? app must be free and via Google play to hit biggest possible audience.

(site currently under construction)

Comments

  • LovejoyLovejoy Posts: 2,078Member

    @ryanavent said:
    I was doing development for ios but due to the 85% market share in decided to focus on android,

    My question is the only way of making any income is can see is Revmob or chartboost I've set up Revmob and with 350 impressions 100 click throughs it's made a grand total of $0.0348 which is pritty appalling.

    I see gamesalad still isn't offering IAP via Google play which is just rubbish, so that's out for the time being.

    Anything I'm missing or any ideas? app must be free and via Google play to hit biggest possible audience.

    IAP for google play is available in the current 12.10 for mac.

    Fortuna Infortuna Forti Una

  • SocksSocks London, UK.Posts: 12,822Member

    @ryanavent said:
    I was doing development for ios but due to the 85% market share in decided to focus on android . . . . Anything I'm missing or any ideas? app must be free and via Google play to hit biggest possible audience.

    Pretty much every survey you read says the same thing, Google Play has a bigger market share, but the iOS App Store generates more revenue for developers.

  • BitvorkBitvork Posts: 117Member

    Make a FREE (Chartboost) and PREMIUM ($$$) version of your game. No IADs and RESTORE buttons necessary. My Chartboost eCPM is under 1$. RevMob is dead. Filtering does not make any sense with a few thousand impressions per day. Hope it helps...

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