Colliding with Bumpy terrain?
Lets take an image of a red circle for example, even though it has a transparent background, there is still an "invisible" box around the image to assure it is entirely selected. Now, lets take the game "Hill Climb Racing" or any other games similar to it, the vehicle drops onto the beginning of this terrain then moves forward until it runs out of gas or whatever, how can I make it so that my vehicle actor actually collides correctly? My actor is taking the "invisible" space as "colliding". Any ideas how to solve this?