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Which is better?

So I have a template that I'm finished with but without any graphics really. From people who have released stuff in the past how does releasing as a template compare to releasing a full game?

Comments

  • SnapFireStudiosSnapFireStudios Posts: 1,603Member

    If you're not in a position to come up with some graphics for the game, you're better off releasing a template. Of course, templates will also do better without graphics, but you can make do without and still get a decent amount of sales if the concept is good.

    Make sure any check out some free online graphics resources, or you could consider going with a minimal flat design look that some games are leaning towards these days.

    Cheers!
    -- Thomas

    Ignore females. Acquire currency.

  • gamer456ismgamer456ism Posts: 10Member

    @SnapFireStudios said:
    If you're not in a position to come up with some graphics for the game, you're better off releasing a template. Of course, templates will also do better without graphics, but you can make do without and still get a decent amount of sales if the concept is good.

    Make sure any check out some free online graphics resources, or you could consider going with a minimal flat design look that some games are leaning towards these days.

    Cheers!
    -- Thomas

    Thanks! :smile:

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