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(Answered) Click to see an ad...get free coins?

Thunder_ChildThunder_Child Posts: 2,343Member
edited December 2014 in Miscellaneous

I thought this wasnt allowed but I still see it in games. "Watch ad, get free coins"

Does anybody know if this is allowed still for new publishes to App Store?

Comments

  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    I don't think so, and even if it was, we cannot detect a touch on an ad so we cannot give coins if they did.

  • MarcMySaladMarcMySalad Posts: 158Member

    @Braydon_SFX said:
    I don't think so, and even if it was, we cannot detect a touch on an ad so we cannot give coins if they did.

    Ads suck and I would never use em myself but anyways.
    How about an actor, with alpha 0, placed above the ad area and then just make an on touch rule do whatever in that actor.

  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Yes, that's a workaround, but what is the ad doesn't show due to low fill rate? The player could still tap the actor and receive free coins.

  • MarcMySaladMarcMySalad Posts: 158Member

    @Braydon_SFX said:
    Yes, that's a workaround, but what is the ad doesn't show due to low fill rate? The player could still tap the actor and receive free coins.

    Then use the power of the new network behaviours to receive feedback regarding if the user is online (ads can/should be displayed) or offine (no ads can be displayed) and only trigger the "give coins logic" if the users device is online.

  • Braydon_SFXBraydon_SFX Posts: 8,966Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    @MarcMySalad said:
    Then use the power of the new network behaviours to receive feedback regarding if the user is online (ads can/should be displayed) or offine (no ads can be displayed) and only trigger the "give coins logic" if the users device is online.
    @MarcMySalad said:
    Then use the power of the new network behaviours to receive feedback regarding if the user is online (ads can/should be displayed) or offine (no ads can be displayed) and only trigger the "give coins logic" if the users device is online.

    It's a good thought for sure, but even if you do, the fill rate could be extremely low at time and no ad appears. It's probably the best workaround to use servers to tell if someone is online if you were still going to do it.

  • unbeatenpixelunbeatenpixel Game Developer Posts: 531Member, PRO

    @Thunder_Child said:
    I thought this wasnt allowed but I still see it in games. "Watch ad, get free coins"

    Does anybody know if this is allowed still for new publishes to App Store?

    Appstore gave up this decision because of big publishers want to use this revenue model on own apps.

    Check out my games on the App Store!

    Startup Grave / Wordgraphy / Polycolor / 20 Seconds / Minimal Maze / Lokum

  • Thunder_ChildThunder_Child Posts: 2,343Member
    edited December 2014

    @braydon_sfx ive already made that work...touch actor allow more ads or whatever...and with a small timer as it freezes game when ad is shown. When they click X the timer continues and gives coins. I do understand it may not show an ad if they in airplane mode or whatever...its a few coins anyways but maybe enough to click on ad for. By doing this I wont have intrusive ads. They chose to see them. :-)

    @ycan‌ thanks for that link.

    Thanks guys for the answers.

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