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Game Salad RGB Values

LuMa GamesLuMa Games USAPosts: 129Member
edited December 2014 in Miscellaneous

I have different themes in my game which just changes the overall color. I've made a rule to change the actors reds, blues, and greens, when they are unlocked. Everything is fine except for how Game Salad makes me input the values. Instead of allowing me to simply change the reds/blues/greens to their certain regular RGB value, I have to enter in Game Salads 15 DIGIT RGB VALUE for each one. This seems completely unnecessary and just wastes time. Is there a more practical way to do this?

Comments

  • SocksSocks London, UK.Posts: 12,822Member
    edited December 2014

    @LuMa Games said:
    I have to enter in Game Salads stupid 15 DIGIT RGB VALUE for each one. This seems completely unnecessary and just wastes time. Is there a more practical way to do this?

    GameSalad's RGB values are 0-1 for each channel rather than '15 digit'.

    You've not said what "certain regular RGB value" means, but I am going to guess it's a colour channel's 8bit value ?

    If that is what you are after just apply some basic maths to your rules, so if you want to define a channel by an 8bit scale then use 0-255/255.

    So if you want R 120 - G 120 - B - 200 . . . . the you would use: R120/255 - G120/255 - B200/255.

  • tatiangtatiang Posts: 11,795Member, Sous Chef, PRO, Senior Sous-Chef

    You can enter RGB values as x/255 where x is a number from 0-255. If you look at the color sliders for a particular color, you'll see the "x" values for that color.

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  • LuMa GamesLuMa Games USAPosts: 129Member
    edited December 2014

    @Socks @tatiang Interesting, I wonder why Game Salad doesn't use "8 Bit" RGB values like almost everything else.

  • imjustmikeimjustmike Posts: 450Member

    @tatiang‌ @Socks‌ Sorry to jump in, but that is VERY useful information. I didn't know that was the case - thanks for sharing

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