Pricing the in-app Purchases

BigDaveBigDave Member Posts: 2,239

I would like to ask whats highest price you ever successfully charged for an in-app purchase( got at least 1 sale on)

Right now for me its 4.99
But I also didn't tried above

Comments

  • robertkdalerobertkdale USAMember Posts: 912

    HeyDave! Happy Nee Year. My upcoming game will have in-app purchase. I think that I am going to set my prices between $1.00 and $1.99.

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • BigDaveBigDave Member Posts: 2,239
    edited January 2015

    @robertkdale‌
    you too :)

    I'm just curious because I know price for a lot of people equals value received.
    In my employe days we made a pokemon game and sold most rare once (not stronger than others) priced at $ 159.99 per Dragon/monster

    And it was our top sale beside of currency.
    This was 1 year ago.

    So Price height and rarity in game created a meaningful purchase for the player.
    I'm pretty sure on lower prices it would have sold less frequent.
    It became a bragging object.

    I do not think my solo man project can go with such in-app price but I wonder if I put the "golden axe" multiplieng all gained points by 4 for each action + Removing all Advertising for 22.99 $

  • jorkosjorkos Member, PRO Posts: 353

    just try it out for a bit....it's that simple

  • robertkdalerobertkdale USAMember Posts: 912

    Give it a go Dave! You never know if you don't try. :D

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, PRO, Bowlboy Sidekick Posts: 9,051

    The most for me was like $30 or around there. I find that people are more likely to purchase coins more than anything else. So for $30, they get a ridiculous amount of coins which should buy them everything in my in game store.

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