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Release Candidate 0.12.19 is available with iOS 64 bit support

BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee

Release Candidate 0.12.19

Fixes:

  • Fixed crash on launch in iOS Apps on 64-bit devices (Bug 678)
  • Fixed a crash that was affecting some Android devices when using the Viewer (Bug 674)
  • Updated LuaJIT to latest 2.1 code

Known Issue:

  • Android devices that use ipv6 will not be able to connect to the Android Viewer over WiFi. Please use the USB connection instead for the Viewer.

Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.

Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?

Thanks for your help!

Go Get It!

See the release notes here:

http://gamesalad.com/download/releaseNotes/creator/rc

Download the release candidate here:

http://gamesalad.com/download/releases

Scroll down until you see "Release Candidates

Comments

  • LovejoyLovejoy Posts: 2,078Member

    Nice

    Fortuna Infortuna Forti Una

  • maurice_murphymaurice_murphy Posts: 15Member, PRO

    good! :D

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,390Member

    Great! Slowly but surely squashing those bugs. Will we hit 0.12.20 or go straight to a release of a stable 0.13.0?

  • freneticzfreneticz SwedenPosts: 705Member, PRO

    What about memory issues on GS and Yosemite....is it GS or Apple.
    Its gets slow so fast since i "upgrade" to YM

  • BlackCloakGSBlackCloakGS Posts: 2,250Key Master, Head Chef, Member, PRO GameSalad Employee

    @freneticz memory fixes for Yosemite and GameSalad Creator is in this build as well. They have been in the build for some time.

  • robertkdalerobertkdale USAPosts: 912Member

    Thank you!

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • JPGamesFactoryJPGamesFactory Posts: 174Member, PRO

    Perfect!!!! My crash at start is fixed with this release.
    Thanks GS Team

  • robertkdalerobertkdale USAPosts: 912Member
    edited January 2015

    Good to hear @JPGamesFactory‌ ! I am testing my game out now! I will post an update soon.

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • metametmetamet Posts: 80Member, PRO
    edited January 2015

    Anyone else getting crashes on the iOS viewer?

    edit: iOS viewer opens, but trying to preview will cause the viewer to crash. Restarted/rebuilt... same issue.

  • robertkdalerobertkdale USAPosts: 912Member

    @JPGamesFactory, I also can confirm on my end that the RC 0.12.19 fixes the crash on start issue! **A BIG THANKS to the entire GS TEAM! **

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • maurice_murphymaurice_murphy Posts: 15Member, PRO

    I check bottom for iad to display but it's only showing on top. I did the adhoc test two time with RC 0.12.19 (using mavericks, iphone 6, xcode 6.1) but iad only showing on the top even though i check bottom for it to display.

  • robertkdalerobertkdale USAPosts: 912Member

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • maurice_murphymaurice_murphy Posts: 15Member, PRO

    I did, thanks

  • robertkdalerobertkdale USAPosts: 912Member

    Do you have a link?

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • tylerglessnertylerglessner Posts: 246Member

    @BlackCloakGS‌ are there any plans to add the ability to change the aspect ratio of each scene instead of having just one for the entire project?

  • maurice_murphymaurice_murphy Posts: 15Member, PRO

    @robertkdale‌ Thanks! for adding to the iad bug problem. no link yet

  • 2create2create Posts: 90Member, PRO
    edited January 2015

    @metamet said:
    Anyone else getting crashes on the iOS viewer?

    edit: iOS viewer opens, but trying to preview will cause the viewer to crash. Restarted/rebuilt... same issue.

    The same problem!!!!!!!!! (iphone6)
    This is crazy sad! Tried all my games: they all crash in iOs viewer.

    @BlackCloakGS please fix asap

    Yops – the innovative puzzle game for iOs – http://apple.co/1ESvIlC
    Other games - http://appstore.com/flashpromllc/

  • robertkdalerobertkdale USAPosts: 912Member

    @iknikitin‌ Try creating an add hoc on your target device☺️

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • djdeedjdee Posts: 180Member

    hi,
    I can use RC for publishing to apple. right?

  • 2create2create Posts: 90Member, PRO

    @robertkdale said:
    iknikitin‌ Try creating an add hoc on your target device☺️

    How can it depend on adHoc? I always just install viewer via xCode and it just works.
    Now viewer opens well, but when I try to view app it crashes.

    Yops – the innovative puzzle game for iOs – http://apple.co/1ESvIlC
    Other games - http://appstore.com/flashpromllc/

  • 2create2create Posts: 90Member, PRO

    @djdee said:
    hi,
    I can use RC for publishing to apple. right?

    Yes, you can. Published couple of games with rc builds.

    Yops – the innovative puzzle game for iOs – http://apple.co/1ESvIlC
    Other games - http://appstore.com/flashpromllc/

  • SocksSocks London, UK.Posts: 12,822Member

    @tylerglessner said:
    BlackCloakGS‌ are there any plans to add the ability to change the aspect ratio of each scene instead of having just one for the entire project?

    Not sure why would you want to change the aspect ratio of each scene in a project - but you can change the scene size for each scene if you want.

  • robertkdalerobertkdale USAPosts: 912Member
    edited January 2015

    @iknikitin Have you tested your games out as an Ad Hoc? It would be interesting to know if you are having the same crashing problem as you do in the viewer.

    I know that my Ad Hoc's are working fine on my iPhone 6 Plus and iPad Air.

    Doing this might give you some more insight into what is going on with your games.

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • silverducksilverduck Posts: 20Member, PRO

    I was playing a build from this RC on my iphone 4 with iOS7 (and the build set to have iOS 7 as its minimum), and I seemed to be able to make it consistently crash by clicking on the X to close an ad in between scenes repeatedly. Like if I just kept clicking the X over and over it would crash.

  • vikingviking Posts: 322Member, PRO

    My game is running smoothly on the device with this version and the Creator is running much faster than the previous stable version. Still, after about 20 minutes of use it begins to slow down and the loading wheel begins to appear more and more often. 20 minutes is much better than 5 minutes like it was with the stable release, but there are still some performance issues that needs your attention.

  • 2create2create Posts: 90Member, PRO

    @robertkdale said:
    iknikitin Have you tested your games out as an Ad Hoc? It would be interesting to know if you are having the same crashing problem as you do in the viewer.

    I know that my Ad Hoc's are working fine on my iPhone 6 Plus and iPad Air.

    Doing this might give you some more insight into what is going on with your games.

    Thanx for advice!
    I made adHoc : it works perfect. But viewer is crashing.

    Yops – the innovative puzzle game for iOs – http://apple.co/1ESvIlC
    Other games - http://appstore.com/flashpromllc/

  • robertkdalerobertkdale USAPosts: 912Member

    @iknikitin Thats good to know! Ad hoc testing on a target device is the best way to beta test anyway. :)

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • metametmetamet Posts: 80Member, PRO

    Ad hoc/testflight testing is much slower than viewer, especially if you are trying to test how things look on mobile.

  • tylerglessnertylerglessner Posts: 246Member

    @Socks said:
    Not sure why would you want to change the aspect ratio of each scene in a project - but you can change the scene size for each scene if you want.

    Would that not make it easier for universal builds?

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