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Marketing companies, anyone used one?

UtopianGamesUtopianGames Posts: 5,687Member
edited November -1 in Working with GS (Mac)
These guys offer to refund if you don't sell enough copies to cover the cost of marketing http://www.mobile-app-marketing-makeover.com/services.html

Seems you cant lose (if there genuine) but im wondering if any one here has used a company similar and if so were they any good?

Darren.

Comments

  • MagoNicolasMagoNicolas Posts: 2,090Member, PRO
    Sound Interesting! Hope Someone Know them.
  • 2D-Sprite-Box2D-Sprite-Box Posts: 72Member
    Does someone need to be the guinea pig? It couldn't hurt my sales
  • BarkBarkCoBarkBarkCo Posts: 1,400Member
    Did you see the samples he provided?

    http://www.mobile-app-marketing-makeover.com/samples.html
  • gyroscopegyroscope I am here.Posts: 6,577Member, Sous Chef, PRO
    He looks to be on the line, but the cost is a bit high, in my opinion. $397 (strange amount) to pay out for a good service, but still it might take a year or more to recoup that money and start making a profit. Just my penny's (cents) worth! Something each individual would have to weigh up in their minds, I guess.

    ;-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • CrazybreadmanCrazybreadman Posts: 674Member
    Looks pretty cool. I've had a few offers but haven't used any marketing companies yet.
  • UtopianGamesUtopianGames Posts: 5,687Member
    This was a nice surprise for me as it seems if it doesn't make $397 in 30 days after the press release etc you will be refunded so nothing to lose....i guess....i think....i hope :P but then if we pay $397 and make $500 you might still argue that you have only made $103 and still demand money back so i think this would need to be clearer before any money is parted with.

    "Realistically I cannot guarantee you a certain number or dollar amount of sales. Each App is so different, each with it's own potential. However, I am certain that the services I provide will increase your sales. If they don't, you shouldn't have to pay. So my guarantee is simple: Allow a full 30 days from the date I distribute your press release to determine if your sales have increased enough for you to justify paying for the service. If not, I'll refund your money. You will need to send me screenshots from iTunes Connect that show your sales just prior to my services beginning, and for that 30 days afterwards. Simple as that."
  • POLYGAMePOLYGAMe Posts: 3,470Member
    utopiangames said:
    This was a nice surprise for me as it seems if it doesn't make $397 in 30 days after the press release etc you will be refunded so nothing to lose....i guess....i think....i hope :P but then if we pay $397 and make $500 you might still argue that you have only made $103 and still demand money back so i think this would need to be clearer before any money is parted with.

    "Realistically I cannot guarantee you a certain number or dollar amount of sales. Each App is so different, each with it's own potential. However, I am certain that the services I provide will increase your sales. If they don't, you shouldn't have to pay. So my guarantee is simple: Allow a full 30 days from the date I distribute your press release to determine if your sales have increased enough for you to justify paying for the service. If not, I'll refund your money. You will need to send me screenshots from iTunes Connect that show your sales just prior to my services beginning, and for that 30 days afterwards. Simple as that."

    I think they contacted me too... I deleted the email... what was their name again? I remember reading something about paying $397 then... DELETE! lol.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    The oldest trick in the book:

    "I've posted my upcoming schedule below. As you can see, I'm booked solid until the middle of next week."

    So, Ed, I'm guessing you update and change the diagrams on the "book Ed" page EVERY day, unless by magic you are constantly booked until "the middle of next week".
  • BarkBarkCoBarkBarkCo Posts: 1,400Member
    I wish I could let this slide...hehe...but, not surprised he used a stock image for the banner...

    http://www.mobile-app-marketing-makeover.com/about.html
  • POLYGAMePOLYGAMe Posts: 3,470Member
    Hehe... you're naughty... I am above that sort of behaviour... didn't even cross my mind at all....not.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    he obviously makes enough money to eat though so could be worthwhile looking into this...

    I'm going to hell.
  • quantumsheepquantumsheep Posts: 8,188Member
    I personally wouldn't go for this. Mainly because I can write my own copy perfectly well, thanks!

    I did find this as part of his testimonials: http://itunes.apple.com/us/app/ipause/id309635237?mt=8

    :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • POLYGAMePOLYGAMe Posts: 3,470Member
    I agree, just takes a bit of time to write the press release and send it out... I'd rather pay myself $397 to do it... hell, I'll pay myself a grand... :P
  • UtopianGamesUtopianGames Posts: 5,687Member
    I think the price for the x amount of review sites he will submit too.

    No i don't think we will use it as its way too expensive as i'm still used to $50 for press release services for pc games:P

    Darren.
  • quantumsheepquantumsheep Posts: 8,188Member
    utopiangames said:
    I think the price for the x amount of review sites he will submit too.

    No i don't think we will use it as its way too expensive as i'm still used to $50 for press release services for pc games:P

    Darren.

    Heh - I used to get paid more than that just to write the damn things! ;)

    But I think you're right. He's just charging way too much for what he provides.

    And honestly, I really don't like his style.

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • BarkBarkCoBarkBarkCo Posts: 1,400Member
    It seems like he is working off the assumption that people actually read the iTunes descriptions...

    Personally, I take about 2-5 secs to do the following: look at the icon, read the app name, look at the screenshots.

    If I am remotely intrigued by the above I SKIM the description and reviews. That's about it...
  • MagoNicolasMagoNicolas Posts: 2,090Member, PRO
    barkbark00 said:
    It seems like he is working off the assumption that people actually read the iTunes descriptions...

    Personally, I take about 2-5 secs to do the following: look at the icon, read the app name, look at the screenshots.

    If I am remotely intrigued by the above I SKIM the description and reviews. That's about it...

    Thats SO True, I do the same. App Name, Fast Descrpition and Screenschots!

    It should have interesting description, buy screenshots are the most importante with Icon.
  • jstrahanjstrahan Posts: 498Member
    +1
  • amigoniamigoni Posts: 78Member
    BarkBarkCo said:
    It seems like he is working off the assumption that people actually read the iTunes descriptions...

    Personally, I take about 2-5 secs to do the following: look at the icon, read the app name, look at the screenshots.

    If I am remotely intrigued by the above I SKIM the description and reviews. That's about it...

    Very true. That really tells us how important it is to take great screenshot that are captivating and writing a compelling description. I think the other important factor is to catch the attention of apple. If you get on that featured list at the beginning or on the staff favorites, you will get a great sales boost.

    This is what I like about apple that no matter what, if you make a good entertaining game. Someone will notice and will put it up there for people to see.
  • POLYGAMePOLYGAMe Posts: 3,470Member
    amigoni said:
    Very true. That really tells us how important it is to take great screenshot that are captivating and writing a compelling description. I think the other important factor is to catch the attention of apple. If you get on that featured list at the beginning or on the staff favorites, you will get a great sales boost.

    This is what I like about apple that no matter what, if you make a good entertaining game. Someone will notice and will put it up there for people to see.

    I've been featured in New and Noteworthy, all games as well as What's Hot. Unless you have a game with a broad appeal, this won't help a bit. Unless it's free! I had over 10k downloads on the two days it was free!!! :-D

    Just glad I'm in this for the fun of it and not to make cash! LOL.
  • goliathgoliath Posts: 1,433Member
    If you want some exposure, I run gameonnintendo.com and we can work something out. I get a decent amount of visitors on my site and I will post a story linking to your game if you'd like.... Just throwing it out there...

    I wouldn't charge $397 LOL....

    Just throwing it out there.

    Check out my video game website: http://myvideogamenews.com

    Check out my mobile game and art website. If you need artwork for your games, hit me up: http://academy413.wordpress.com

  • POLYGAMePOLYGAMe Posts: 3,470Member
    Hehe, I've had HEAPS of exposure... front page of Touch Arcade even... just that my game is very "niche", which I knew when I made it... I just love retro stuff myself :) If sales pick up, that'd be nice but I don't really care what happens dollar-wise too much, just keep plugging away at other projects ;-)

    Thanks though!
  • amigoniamigoni Posts: 78Member
    BarkBarkCo said:
    It seems like he is working off the assumption that people actually read the iTunes descriptions...

    Personally, I take about 2-5 secs to do the following: look at the icon, read the app name, look at the screenshots.

    If I am remotely intrigued by the above I SKIM the description and reviews. That's about it...

    Very true. That really tells us how important it is to take great screenshot that are captivating and writing a compelling description. I think the other important factor is to catch the attention of apple. If you get on that featured list at the beginning or on the staff favorites, you will get a great sales boost.

    This is what I like about apple that no matter what, if you make a good entertaining game. Someone will notice and will put it up there for people to see.
This discussion has been closed.