help! display angle

jimmyraynorjimmyraynor Member Posts: 22
edited November -1 in Working with GS (Mac)
Hi all,
In the cannon template, i'm totally lost on how to display the angle of the cannon.
The cannon is directed by the mouse using the "rotate to position" behavior.

I created a game attribute called "angle" with a value of 0 and an actor called "actor display"
In the actor editor, I added the display text behavior and the text was..."game.Angle"

So as of right now, in my scene, it displays an angle of 0..now how do I make it so that the number changes with respect to the angle of the cannon?

Thanks!

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,206
    In the cannon actor, constrain the game.Angle attribute that you made to the cannon's rotation...

    So:

    Constrain Attribute: game.Angle To: self.Rotation

    That way that Attribute will always be updated.
  • jimmyraynorjimmyraynor Member Posts: 22
    Ah, self.Rotation, that's what i was missing! Thanks, i appreciate it!
    Works perfectly.
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